Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 8145338651614388346 88 Hnaef the Conjurer (level 4, 22/22 HPs) Began as a Felid Conjurer on Mar 7, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:05:46 (2346 turns). Hnaef the Conjurer (Felid Conjurer) Turns: 2346, Time: 00:05:46 Health: 22/22 AC: 1 Str: 9 XL: 4 Next: 30% Magic: 1/8 EV: 17 Int: 20 God: Gold: 199 SH: 0 Dex: 14 Spells: 5/8 levels left Lives: 1 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, strong 1, persistent drain a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 199 gold pieces. Inventory: Jewellery k - a ring of wizardry Scrolls b - a scroll of noise {unknown} c - 2 scrolls of poison {unknown} d - 2 scrolls of identify {unknown} f - a scroll of fog {unknown} j - a scroll of enchant armour {unknown} Potions a - 2 potions of magic e - a potion of mutation g - a potion of heal wounds {unknown} h - a potion of curing {unknown} i - 2 potions of cancellation {unknown} l - a potion of enlightenment {unknown} Skills: + Level 1.5 Fighting + Level 3.5 Dodging + Level 3.8 Stealth + Level 2.5 Spellcasting + Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Your muscles are strong. (Str +4, Int/Dex -1) Your health recovers twice as slowly from being drained. Message History The hobgoblin shouts! You hear a shout! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the hobgoblin. You kill the hobgoblin! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. There is a large open door here. An iguana comes into view. There is a large open door here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 sling (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The iguana hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (81% to hit) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the iguana! The iguana is severely wounded. Without enough magic to sustain it, your searing ray dissipates. The iguana closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........#. ...........' #..........# #..........# #....^.)...# +..........# #.......l..# #########......†@..# .......########'#### ........#######'###### .....................# .....................# ....)..#.............# ......>#<.............. ########............... .....# #............... You could see an iguana. Vanquished Creatures An orc wizard (D:4) 2 adders (D:2) 2 dart slugs 3 orcs (D:4) 3 endoplasms 2 giant cockroaches (D:2) 6 goblins 3 hobgoblins 2 quokkas (D:2) A ball python (D:1) 2 bats A frilled lizard (D:2) 5 kobolds 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hnaef the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 322 | D:1 | Slain by a jackal 322 | D:1 | Lost a life (0 lives remaining) 463 | D:1 | Reached XP level 2. HP: 14/14 MP: 4/6 466 | D:1 | Learned a level 2 spell: Searing Ray 923 | D:2 | Reached skill level 1 in Fighting 1001 | D:2 | Reached XP level 3. HP: 18/18 MP: 4/7 1568 | D:3 | Found a hide-covered altar of Uskayaw. 2215 | D:4 | Reached skill level 4 in Conjurations 2215 | D:4 | Reached XP level 4. HP: 22/22 MP: 3/8 2215 | D:4 | Gained a life (1 life remaining) 2241 | D:4 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 2241 | D:4 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2346 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring, wad_floor_pattern_untrapped D:2: layout_rooms, nicolae_concentric_dashed_squares_wild D:3: layout_basic, mainiacjoe_overflow_six_doors_small, minmay_fractal_squares_gapless_5 D:4: layout_basic, slow_altar_2 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.5 Fighting | 1 | 1.5 Conjurations | 4 | 4.0 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 1 || 3 Cast: Magic Dart | 45 | 1 || 46 Searing Ray | 10 | 4 || 14 Use: Potion | | 1 || 1 Armour: Skin | 8 | 6 || 14 Dodge: Dodged | 35 | 7 || 42