Dungeon Crawl Stone Soup version 0.30-a0-1161-g0704695555 (webtiles) character file. Game seed: 1752976152810003545 28 Horc the Magician (level 3, 19/25 HPs) *EXPLORE* Began as a Djinni Fire Elementalist on Apr 27, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:09 (530 turns). Horc the Magician (Djinni Fire Elementalist) Turns: 530, Time: 00:02:10 Health: 19/25 AC: 2 Str: 7 XL: 3 Next: 27% Gold: 35 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of torment {unknown} e - 3 scrolls of fog {unknown} Potions b - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.3(0.4) Short Blades + Level 0.3(0.4) Long Blades + Level 0.2(0.3) Polearms + Level 0.3(0.4) Staves + Level 2.3 Dodging + Level 1.7 Stealth + Level 0.4 Unarmed Combat + Level 2.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 f - Sting Tmut/Pois 48% 1d5 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm is nearby! An endoplasm is nearby! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The endoplasm quivers. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is heavily wounded. The endoplasm's fire resistance burns away. The endoplasm closely misses you. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Okay, then. Okay, then. Unknown command. Casting: Volatile Blastmotes (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Okay, then. Unknown command. Unknown command. Casting: Volatile Blastmotes (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, more vulnerable to fire, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is almost dead. The endoplasm hits you. You have nothing you can fire or use right now. Unknown command. Unknown command. You have nothing you can fire or use right now. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #............# .... ######.#.....#... ###.#.....#.# #...........# #.####.##.#.# #.# #......# #.# ####.#.# #.#######.# # #.....J@..# #########.# #.# #.# ### You could see an endoplasm (poisoned, combustible). Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (others) 82 foxfires (D:1) 82 creatures vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Horc the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Horc set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Entered explore mode. 234 | D:1 | Found a faded altar of an unknown god. 240 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 406 | D:1 | Reached XP level 3. HP: 6/25 MP: 0/0 406 | D:1 | Learned a level 1 spell: Sting 530 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, chequers_ecumenical_altar_simple Action || total ---------------------------++------- Cast: Foxfire || 53 Sting || 4 Scorch || 1 Armour: Robe || 5 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 530 | 530 | 0 | 0 | 420 | 1 | 530.0 | Dungeon | 530 | 530 | 0 | 0 | 420 | 1 | 530.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 530 daAuts