Dungeon Crawl Stone Soup version 0.31-a0-354-g827e0957a7 (webtiles) character file. Game seed: 10482445932260884759 5 HotCheetoh the Gusty (level 1, 0/10 HPs) Began as a Deep Elf Air Elementalist on July 23, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (102 turns). HotCheetoh the Gusty (Deep Elf Air Elementalist) Turns: 102, Time: 00:01:16 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 66% Magic: 0/6 EV: 10 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: constricted A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of brand weapon {unknown} Potions b - a potion of magic c - 2 potions of brilliance {unknown} Skills: * Level 2.8 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 1.3 Conjurations + Level 3.1 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 2-3/arc 10% 2 Swiftness Air 14% N/A 13% 3 Airstrike Air 7% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 60% to hit) That beam is likely to hit you. Continue anyway? Uppercase [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? The zap misses the jackal. x2; The zap misses you. The jackal closely misses you. The ball python closely misses you. The ball python constricts you. The jackal barely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 60% to hit) The zap hits the jackal. The jackal is heavily wounded. The zap misses the kobold. The jackal completely misses you. The jackal barely misses you. The ball python misses you. The ball python constricts you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There are monsters nearby! You hit the jackal but do no damage. The jackal is almost dead. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The ball python bites you but does no damage. The ball python constricts you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... # #.### #....##### .).....## #KhS..# #.h@# #...# ##...# ##....# #.....# #.##### #.# ##.# # ####>.# You could see 2 jackals, a ball python and a kobold. Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HotCheetoh the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 102 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Shock || 13 Armour: Robe || 4 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 102 | 0 | 0 | 73 | 1 | 102.0 | Dungeon | 102 | 102 | 0 | 0 | 73 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts