Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9125707725643338776 32 Hsik the Magician (level 3, 0/26 HPs) Began as a Djinni Fire Elementalist on Jan 26, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:27 (506 turns). Hsik the Magician (Djinni Fire Elementalist) Turns: 506, Time: 00:02:28 Health: 0/26 AC: 2 Str: 7 XL: 3 Next: 42% Gold: 85 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions c - a potion of mutation {unknown} f - a potion of might {unknown} Skills: + Level 0.7 Fighting - Level 2.6 Dodging - Level 2.0 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes Level 0.0 Charms * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations Level 0.0 Transmutations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 11% 3 d - Inner Flame Hex/Fire 15% N/A 11% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Shock Conj/Air 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ##### #...#####################.#... ...>............@hg...))....g. .......###########............ #..................#8#........ ###.##.....####....#.#........ .##..............###.###...... .##..#.....###.###.....###.... .#...#.....##..#..8...8..#.... . ...#.#....#...##.........##... .. .....>.##...###...........# ..# You could see a jackal and a hobgoblin. Vanquished Creatures A gnoll (D:1) A bat (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 19 creatures vanquished. Vanquished Creatures (others) 13 foxfires (D:1) 13 creatures vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hsik the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Hsik set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 351 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 351 | D:1 | Learned a level 1 spell: Shock 501 | D:1 | HP: 1/26 [jackal (1)] 506 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.7 Dodging | | 2.6 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Foxfire || 8 Scorch || 19 Armour: Robe || 14 Dodge: Dodged || 11