Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3758432704447134934 72 Hsik the Vexing (level 4, -8/31 HPs) Began as a Vampire Hexslinger on Feb 2, 2024. Mangled by a gnoll ... wielding a +1 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (807 turns). Hsik the Vexing (Vampire Hexslinger) Turns: 807, Time: 00:02:56 Health: -8/31 AC: 2 Str: 7 XL: 4 Next: 6% Magic: 1/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.45/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison e - a scroll of vulnerability {unknown} f - a scroll of amnesia {unknown} h - 3 scrolls of silence {unknown} i - a scroll of teleportation {unknown} Potions d - 2 potions of enlightenment {unknown} g - a potion of haste {unknown} j - a potion of brilliance {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting * Level 7.1 Hexes - Level 0.7 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 50% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 25% N/A 3% 3 Inner Flame Hex/Fire 14% N/A 13% 3 Freeze Ice 4% 1d3 22% 1 Frozen Ramparts Ice 2% 1d1 54% 3 Hailstorm Conj/Ice 1% 3d5 54% 3 Cause Fear Hex 12% N/A 11% 4 Dimensional Bullseye Hex/Tloc 6% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The gnoll is moderately wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. You kill the gnoll! The jinxing sprites lose interest in you. Your Hexes skill increases to level 7! You have reached level 4! Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, heavily drained, 61% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +1 flail of protection! The gnoll completely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, heavily drained, 61% to hit) You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll seems less drained. The gnoll hits you with a +1 flail of protection! Unknown command. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +1 flail of protection! You die... #) #.# #. #.# #. #.# #. #.# #< #.# #) #.# #.####.## #.g@....# ######..###### #.......# ########..###.# ..........# #.# ########..###.# #......# #.##.#.#### #.##......#### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 3 ball pythons (D:1) 7 endoplasms 8 goblins 4 jackals (D:1) 3 frilled lizards (D:1) 7 kobolds 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hsik the Vampire Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 47 | D:1 | Reached skill level 5 in Hexes 65 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/3 84 | D:1 | Learned a level 2 spell: Jinxbite 336 | D:1 | Reached skill level 6 in Hexes 376 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 376 | D:1 | Reached XP level 3. HP: 25/25 MP: 1/4 804 | D:2 | Reached skill level 7 in Hexes 804 | D:2 | Reached XP level 4. HP: 26/31 MP: 1/5 807 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_rooms D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 5 6 7 | 7.1 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.1 Fire Magic | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 89 | 4 || 93 Cast: Jinxbite | 11 | || 11 Armour: Robe | 13 | 4 || 17 Dodge: Dodged | 12 | 1 || 13