Seeded DCSS version 0.29-a0-111-gbaf749a769 (webtiles) character file. Game seed: 13219885370010268331 (custom seed) 16 Hubjo the Sneak (level 2, 0/20 HPs) Began as a Vampire Enchanter on Feb 17, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:30 (579 turns). Hubjo the Sneak (Vampire Enchanter) Turns: 579, Time: 00:01:31 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 37% Magic: 5/5 EV: 12 Int: 17 God: Gold: 16 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn (no ring) @: brilliant, lethally poisoned (0 -> -3), healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery f - an amulet of the acrobat l - a +6 ring of strength Scrolls d - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of invisibility g - a potion of mutation {unknown} i - a potion of berserk rage k - a potion of brilliance Skills: * Level 0.8 Fighting + Level 1.4 Short Blades + Level 2.3 Dodging * Level 4.9 Stealth - Level 2.0 Spellcasting + Level 4.6 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 26% N/A 9% 3 Tukima's Dance Hex 26% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 28% N/A 12% 2 Dazzling Flash Conj/Hex 28% N/A 22% 3 Corpse Rot Necr/Air 4% N/A 28% 2 Dispel Undead Necr 2% 3d7 88% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History You miss the adder. You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder misses you. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Your endoplasm freezes the adder. The adder is frozen. The adder seems to slow down. Your goblin hits the adder with a +0 club. * * * LOW HITPOINT WARNING * * * You feel sick. Your quokka misses the adder. Your rat closely misses the adder. Your endoplasm barely misses the adder. It was a potion of brilliance. You feel clever all of a sudden. You die... .. ###. . #. #.. .. ###.##.### .... ........##..# # #.........# #.##..r..##..# #....rgJ..>..###.# .#.....S..##...... .>......@.$....#### ..........##......# .####.#........##.# #.######.#.##.# #. #.#..#.# #.##.#.# #.#....# #......# ##.....# You could see an adder (slow, ally target), a friendly endoplasm (summoned), a friendly quokka (summoned), a friendly goblin (summoned) and a friendly rat (summoned). Vanquished Creatures A worm (D:1) A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) 4 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hubjo the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D:1 | Found Arhuwn's Book Shop. 201 | D:1 | Reached XP level 2. HP: 18/20 MP: 5/5 520 | D:1 | Found a faded altar of an unknown god. 555 | D:1 | You fall into a shaft and drop 1 floor! 578 | D:2 | HP: 1/20 [poisoned by an adder] 579 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_rooms, serial_shops, shop, dilly_ecumenical_altar_fadedgnrine, nicolae_wormholes D:2: layout_loops_cross, minmay_tiny_reverse_x, uniq_natasha Action || total -------------------------++------- Melee: Dagger || 47 Bite || 3 Punch || 1 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 3 Armor: Robe || 14 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 583 | 551 | 32 | 0 | 380 | 2 | 291.5 | Dungeon | 583 | 551 | 32 | 0 | 380 | 2 | 291.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 561 daAuts D:2: 22 daAuts