Dungeon Sprint DCSS version 0.30-a0-12-gd8047c6341 (webtiles) character file. Game seed: 2152319991118060672 0 Hubris850 the Insei (level 1, -1/15 HPs) Began as a Merfolk Transmuter on Aug 23, 2022. Slain by a worm (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (18 turns). Hubris850 the Insei (Merfolk Transmuter) Turns: 18, Time: 00:00:14 Health: -1/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions b - a potion of lignification c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: - Level 1.1 Fighting - Level 2.6 Dodging * Level 3.2 Unarmed Combat + Level 2.0 Spellcasting + Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 43% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History 3 worms come into view. You hit the worm. The worm is lightly wounded. The worm closely misses you. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm barely misses you. You barely miss the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you but does no damage. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm barely misses you. You hit the worm but do no damage. The worm is heavily wounded. You hit the worm but do no damage. The worm is heavily wounded. The worm closely misses you. You hit the worm. The worm is severely wounded. You hit the worm. The worm is almost dead. The worm bites you! Ouch! That really hurt! You hit the worm. Your punch misses the worm. The worm is almost dead. The worm barely misses you. You hit the worm. The worm is almost dead. You hit the worm. The worm is almost dead. The worm bites you! Ouch! That really hurt! You die... # ##. #+# #.ww##.## #w@<.+ #.##.## #. #+# # You could see 3 worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hubris850 the Merfolk Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 18 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 14 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts