Seeded DCSS version 0.31-a0-978-g1e143483b6 (webtiles) character file. Game seed: 3750692958195715484 (custom seed) 42 Hubris850 the Chiller (level 3, -5/24 HPs) Began as a Merfolk Ice Elementalist on Oct 30, 2023. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:21 (1754 turns). Hubris850 the Chiller (Merfolk Ice Elementalist) Turns: 1754, Time: 00:04:22 Health: -5/24 AC: 4 Str: 8 XL: 3 Next: 56% Magic: 6/6 EV: 12 Int: 16 God: Gold: 101 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . b - +0 sling (elec) rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . t - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom b - a +0 sling of electrocution (weapon) d - a +0 short sword Missiles f - 3 boomerangs p - 3 curare-tipped darts Armour c - a +0 ring mail g - a +0 robe i - a +0 leather armour (worn) t - a +0 pair of gloves (worn) Scrolls j - a scroll of poison {unknown} l - 3 scrolls of identify {unknown} m - a scroll of teleportation {unknown} n - a scroll of vulnerability {unknown} Potions e - a potion of brilliance {unknown} h - a potion of curing {unknown} k - 3 potions of haste {unknown} o - a potion of degeneration {unknown} q - a potion of magic r - a potion of lignification {unknown} s - 2 potions of mutation {unknown} Skills: - Level 3.4 Dodging + Level 2.9 Stealth + Level 2.4 Spellcasting + Level 4.7 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 4% 1 b - Frozen Ramparts Ice 34% 1d6 12% 3 c - Poisonous Vapours Pois/Air 2% N/A 41% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 17% N/A 12% 3 Slow Hex 4% N/A 28% 1 Sting Tmut/Pois 4% 1d3 28% 1 Summon Small Mammal Summ 4% N/A 28% 1 Blink Tloc 2% N/A 41% 2 Lesser Beckoning Tloc 2% N/A 41% 2 Momentum Strike Conj/Tloc 2% 3d8 41% 2 Call Canine Familiar Summ 1% N/A 65% 3 Confusing Touch Hex 1% N/A 65% 3 Sigil of Binding Hex 1% N/A 65% 3 Summon Guardian Golem Hex/Summ 1% N/A 65% 3 Vampiric Draining Necr 1% 2d6 65% 3 Summon Ice Beast Ice/Summ 9% N/A 71% 4 Cause Fear Hex 0% N/A 96% 4 Olgreb's Toxic Radiance Pois 1% N/A 96% 4 Fireball Conj/Fire 0% 3d3 100% 5 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You now have 88 gold pieces (gained 16). Things that are here: a +0 sling; a +0 dagger Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You have 88 gold pieces. k - 3 white potions (gained 1) Found a stone staircase leading up. l - 3 scrolls labelled FIRIRUE VUIMM (gained 1) You now have 101 gold pieces (gained 13). 3 gnolls come into view. Found a curved glowing staff. The gnoll moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your +2 dagger of venom stops dripping with poison. You hear the crackle of electricity. b - a +0 sling of electrocution (weapon) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll shouts! x2 You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd! You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.###.......#### #.#..###.......# # #.#..##......#.# #. #.#............. #..#.#....#######.# #..#.#.#.....# .. #......#.##.######## #........<......... #.....##.##@####### ........#......g....# #.#.....########.##.# . #.....# #.# #.....# #.## #.....# #gg# #######.....|......g.. .#######...#... #..# . You could see a gnoll. Vanquished Creatures A worm (D:2) A dart slug (D:2) 5 ball pythons (D:1) 3 endoplasms (D:1) 3 goblins 4 hobgoblins 2 jackals (D:1) A quokka (D:1) 3 bats (D:1) 4 frilled lizards 4 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hubris850 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 184 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 502 | D:1 | Found a faded altar of an unknown god. 593 | D:1 | Found Casaonle's Assorted Antiques. 713 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 840 | D:1 | Learned a level 3 spell: Frozen Ramparts 843 | D:1 | Learned a level 2 spell: Poisonous Vapours 1754 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, serial_shops, nicolae_shop_real_fake_doors, nicolae_ecumenical_snake_handling D:2: layout_basic, dk_vineyard_3 D:3: layout_basic, nicolae_qazlal_beasts_of_the_sky, pf_guarded_unrand_meek, uniq_ijyb Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.4 Stealth | | 2.9 Spellcasting | | 2.4 Ice Magic | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 12 Dagger || 64 Fire: Sling || 12 Cast: Freeze || 7 Stab: Sleeping || 4 Armour: Ring mail || 4 Leather armour || 34 Dodge: Dodged || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1751 | 1714 | 37 | 47 | 1324 | 3 | 583.7 | Dungeon | 1751 | 1714 | 37 | 47 | 1324 | 3 | 583.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 861 daAuts D:1: 844 daAuts D:3: 45 daAuts