Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011c1b (webtiles) character file. Game seed: 13988472374274803702 112 Hubris850 the Apothecary (level 5, -2/35 HPs) Began as a Formicid Alchemist on May 1, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:49 (2437 turns). Hubris850 the Apothecary (Formicid Alchemist) Turns: 2437, Time: 00:06:49 Health: -2/35 AC: 2 Str: 13 XL: 5 Next: 16% Magic: 2/9 EV: 11 Int: 16 God: Gold: 79 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . i - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 spear g - a +0 whip i - a +0 short sword (weapon) n - a +0 long sword Armour a - a +0 robe (worn) j - a scarf of harm Scrolls d - 5 scrolls of identify {unknown} h - 3 scrolls of teleportation {unknown} k - a scroll of noise {unknown} l - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} f - 2 potions of heal wounds {unknown} m - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 3.5 Stealth + Level 3.0 Spellcasting + Level 1.8 Conjurations + Level 4.9 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Olgreb's Toxic Radiance Alch 18% N/A 26% 4 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. You kill the gnoll! Your Spellcasting skill increases to level 3! You hit the gnoll. The gnoll is lightly wounded. The gnoll is no longer weakened. The gnoll hits you with a +0 flail. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll misses you. Your magical contamination has completely faded away. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You completely miss the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... #..# # ##.#####..# # ..........# # .########.# ########## # #.# #...gg..g., # #.# #.######## # #.# #)# # .######.#### #g# # ...........# #@# . .######.##.# #.# # ...##.###.# #.#####.....# # #.##### #.# #.# { ..# #.# You could see a gnoll. Vanquished Creatures 4 adders (D:2) 3 gnolls A dart slug (D:2) 2 ribbon worms (D:2) 6 endoplasms 2 giant cockroaches 4 hobgoblins 2 jackals (D:2) 2 kobolds (D:1) 3 quokkas (D:2) 4 ball pythons 2 bats 2 goblins 3 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hubris850 the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 94 | D:1 | Reached skill level 1 in Conjurations 271 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 716 | D:1 | Reached XP level 3. HP: 14/24 MP: 0/6 777 | D:1 | Learned a level 2 spell: Mercury Vapours 1614 | D:2 | Reached XP level 4. HP: 21/30 MP: 5/8 2424 | D:2 | Reached XP level 5. HP: 35/35 MP: 2/9 2437 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic D:2: layout_loops_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 1 | 1.8 Dodging | 2 | 2.5 Stealth | 3 | 3.5 Spellcasting | 3 | 3.0 Alchemy | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 3 | || 3 Whip | 8 | || 8 Short sword | 23 | 34 || 57 Cast: Sting | 42 | 37 || 79 Mercury Vapours | | 1 || 1 Stab: Distracted | 1 | || 1 Sleeping | 1 | || 1 Armour: Robe | 17 | 29 || 46 Dodge: Dodged | 24 | 26 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2436 | 2410 | 26 | 476 | 1585 | 2 | 1218.0 | Dungeon | 2436 | 2410 | 26 | 476 | 1585 | 2 | 1218.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1227 daAuts D:2: 1208 daAuts