Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 10204282564239278996 0 Huckebein the Firebug (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Huckebein the Firebug (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Wands b - a wand of flame (5) Potions c - a potion of curing Skills: + Level 1.0 Short Blades + Level 1.0 Throwing + Level 1.0 Spellcasting + Level 4.0 Fire Magic + Level 1.0 Invocations + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 26% 2d6 7% 2 Flame Wave Conj/Fire 7% 2d5 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Huckebein the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a wand of flame (5), a potion of curing; and the following spell memorised: Foxfire; and the following spells available to memorise: Scorch, Flame Wave. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## #.# #.# #.#.# #@# #.#.# #.# #.# ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Huckebein the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | Huckebein set off with the following items: a +0 short | sword, a wand of flame (5), a potion of curing; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Scorch, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_rooms