Dungeon Crawl Stone Soup version 0.28-a0-245-g639a1a48b9 (webtiles) character file. Game seed: 249896292420703326 4 Hundun the Magician (level 1, 0/17 HPs) Began as a Gnoll Wanderer on Aug 24, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:04:32 (269 turns). Hundun the Magician (Gnoll Wanderer) Turns: 269, Time: 00:04:33 Health: 0/17 AC: 2 Str: 12 XL: 1 Next: 70% Magic: 3/6 EV: 11 Int: 10 God: Gold: 11 SH: 0 Dex: 11 Spells: 7/9 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Miscellaneous c - a piece from Xom's chessboard (14/15) Skills: + Level 2.4 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 4.4 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 2.4 Throwing + Level 0.1 Armour + Level 0.1 Dodging + Level 0.1 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 2.0 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 3.6 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 2.4 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 24% 1d5 11% 1 b - Animate Skeleton Necr 12% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 30% 3 Animate Dead Necr 3% N/A 71% 4 Agony Necr 6% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The rat is heavily wounded. The rat bites you. The rat misses you. A jackal comes into view. The jackal barks! x2 You hit the rat. You kill the rat! The jackal bites you. You closely miss the jackal. Your bite misses the jackal. The jackal bites you but does no damage. The jackal bites you. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing nearby to animate! Aiming: Pain (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 68%) The jackal struggles to resist. The jackal closely misses you. The jackal misses you. Aiming: Pain (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 68%) The jackal writhes in agony. The jackal closely misses you. You make a move on Xom's chessboard... The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Pain (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, softly glowing, chance to affect: 68%) The jackal writhes in agony. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You die... #≈≈≈≈## .. .≈≈≈≈≈≈. .. #.. ≈≈≈≈≈≈ ...# #..###≈≈≈≈###...# #.#...#≈≈#...# .# ##.#.⌠.#≈≈#.⌠.#..# #####..#...#≈≈#...#..# ........###≈..≈###...# ................@hh..# ###.....####.####..!# ##...## #... ...# ##.## ##### #..# #.# ..# #.# ..# #.# .# #.# h# ######.# You could see 2 jackals. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hundun the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Hundun set off with the following items: a +0 club, a +0 | robe, a piece from Xom's chessboard (15/15); and the | following spells available to memorise: Animate Skeleton, | Pain, Vampiric Draining, Animate Dead, Agony 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 2 | D:1 | Learned a level 1 spell: Pain 4 | D:1 | Learned a level 1 spell: Animate Skeleton 80 | D:1 | Found Izopnum's Jewellery Shop. 269 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, serial_shops, nicolae_shop_stone, nicolae_shop_statue_plus, shop, nicolae_diamond_shop, nicolae_shop_stone, minmay_tree_intersection, fountainhead, minmay_bisected Skill XL: | 1 | ---------------+----+----- Necromancy | 2 | 2.0 Fighting | | 2.4 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 4.4 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Slings | | 0.1 Bows | | 0.1 Crossbows | | 0.1 Throwing | | 2.4 Armour | | 0.1 Dodging | | 0.1 Stealth | | 0.1 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 4.9 Conjurations | | 0.1 Hexes | | 0.1 Summonings | | 0.1 Translocations | | 0.1 Transmutations | | 0.1 Fire Magic | | 3.6 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.2 Evocations | | 2.4 Action || total -------------------------++------- Melee: Club || 13 Bite || 2 Cast: Pain || 8 Evoke: Piece from Xom's || 1 Armor: Robe || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 272 | 269 | 3 | 141 | 82 | 1 | 272.0 | Dungeon | 272 | 269 | 3 | 141 | 82 | 1 | 272.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 272 daAuts