Dungeon Crawl Stone Soup version 0.24.1-14-gf8d2b509d9 (webtiles) character file. HyperTeats the Vexing (Tengu Arcane Marksman) Turns: 832, Time: 00:02:01 Health: 15/16 AC: 2 Str: 10 XL: 2 Next: 91% Magic: 4/4 EV: 13 Int: 13 God: Gold: 79 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You are on level 2 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 79 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Skills: - Level 1.0 Fighting + Level 2.3 Slings + Level 2.6 Dodging - Level 1.0 Spellcasting * Level 2.6 Hexes You have 2 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex #...... 10% 1 ##..... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 14% 2 ###.... Inner Flame Hex/Fire #....... 45% 3 ####... Portal Projectile Hex/Tloc #..... 45% 3 ####... Cause Fear Hex #......... 67% 4 #####.. Leda's Liquefaction Hex/Erth #......... 86% 4 #####.. Inventory: Hand Weapons a - a +0 hunting sling (weapon) i - a +0 dagger Missiles c - 19 stones d - 9 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls b - 2 scrolls labeled BOWIETOSOEG g - 2 scrolls labeled FIUBLE QIOJA h - 2 scrolls labeled LAAJUI CENARPH Potions j - a murky yellow potion Comestibles f - 3 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: # #.############ ...........<.+ . ##.....####.##.... #(...!K@<.......... #.................. #+#....######+####. ....(.. ....### ..(. ... (. You can see a kobold. Message History You shoot a sling bullet. The sling bullet hits the goblin. The goblin is moderately wounded. Firing (i - inventory. (/) - cycle) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You shoot a sling bullet. The sling bullet closely misses the goblin. Firing (i - inventory. (/) - cycle) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin is moderately wounded. Firing (i - inventory. (/) - cycle) d - 12 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You shoot a sling bullet. The sling bullet closely misses the goblin. Firing (i - inventory. (/) - cycle) d - 11 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Firing (i - inventory. (/) - cycle) d - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold hits you with a +0 whip. Saving game... please wait. Action || total -------------------------++------- Melee: Unarmed || 2 Kick || 1 Dagger || 1 Fire: Hunting sling || 42 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 5 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HyperTeats the Tengu Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 119 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/4 Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 3 goblins 6 hobgoblins (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 8.1 | 0.0 | 80.4 | 382.5 Dungeon | 100.0 | 100.0 | 8.1 | 0.0 | 80.4 | 382.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 32 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------