Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 4616960283568978755 16 I1will1win the Magician (level 2, -6/22 HPs) Began as a Djinni Conjurer on Oct 12, 2024. Mangled by an orc ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (265 turns). I1will1win the Magician (Djinni Conjurer) Turns: 265, Time: 00:01:26 Health: -6/22 AC: 2 Str: 6 XL: 2 Next: 70% Gold: 22 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions b - a potion of curing {unknown} d - a potion of enlightenment {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Reactivating autopickup. An orc wizard appears from thin air! The orc attacks as it pursues you! The orc hits you with a +0 hand axe. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc attacks as it pursues you! The orc barely misses you. The orc attacks as it pursues you! The orc barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The orc hits you with a +0 hand axe! You die... #.# #........# ########.# ####........# #...o....# #...........# #o######## #...........# #.# #...........# #.# #...........##### #.# #...............# #.# #....####...###.# #.##############@# ##### #.# ...........o...o.# #.# ################## #.# ###.# #.(.# #.### #.# #.# #.# You could see 2 orcs. Vanquished Creatures An adder (D:2) An endoplasm (D:2) 2 goblins (D:2) A ball python (D:2) A frilled lizard (D:2) A rat (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | I1will1win the Djinni Conjurer began the quest for the Orb. 0 | D:1 | I1will1win set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D:1 | You are sucked into a shaft and drop 1 floor! 65 | D:2 | Found Okhloa's Distillery. 157 | D:2 | Reached XP level 2. HP: 21/22 MP: 0/0 204 | D:2 | Reached skill level 1 in Fighting 264 | D:2 | HP: 1/22 [orc/+0 hand axe (4)] 265 | D:2 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: kennysheep_six_static_rooms, layout_basic, serial_shops, nicolae_shop_industrial_runoff, hangedman_decor_push Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 13 Armour: Robe || 11 Dodge: Dodged || 7