ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1362 failed. Version: Dungeon Crawl Stone Soup 0.28-b1-70-g80dc712255 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11886552489187706573, deterministic pregen: 1 Command line: /usr/games/crawl-0.28 -name IBeShadow -rc /dgldir/rcfiles/crawl-0.28/IBeShadow.rc -macro /dgldir/rcfiles/crawl-0.28/IBeShadow.macro -morgue /dgldir/morgue/IBeShadow/ -webtiles-socket /crawl-master/webserver/sockets/IBeShadow:2022-02-04.06:39:25.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 26 stack frames. /usr/games/crawl-0.28(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55cdd504715f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.28(_Z13do_crash_dumpv+0x431) [0x55cdd504ed51]: do_crash_dump() /usr/games/crawl-0.28(_Z20crash_signal_handleri+0x1fa) [0x55cdd50475ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f4c2d589210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f4c2d74a24b]: /usr/games/crawl-0.28(+0x42947d) [0x55cdd504e47d]: /usr/games/crawl-0.28(+0x429635) [0x55cdd504e635]: /usr/games/crawl-0.28(+0x78cbe5) [0x55cdd53b1be5]: /usr/games/crawl-0.28(_Z13place_monster9mgen_databb+0x2cf) [0x55cdd53b2e2f]: place_monster(mgen_data, bool, bool) /usr/games/crawl-0.28(_Z10mons_place9mgen_data+0x1f9) [0x55cdd53b3989]: mons_place(mgen_data) /usr/games/crawl-0.28(_Z14create_monster9mgen_datab+0x225) [0x55cdd53b4e05]: create_monster(mgen_data, bool) /usr/games/crawl-0.28(+0x8104df) [0x55cdd54354df]: /usr/games/crawl-0.28(_Z4ouchi16kill_method_typejPKcbS1_+0x12e4) [0x55cdd54379f4]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-0.28(_ZN4bolt13affect_playerEv+0x17b) [0x55cdd50006cb]: bolt::affect_player() /usr/games/crawl-0.28(_ZN4bolt11affect_cellEv+0x286) [0x55cdd50060f6]: bolt::affect_cell() /usr/games/crawl-0.28(_ZN4bolt21explosion_affect_cellERK9coord_def+0x27) [0x55cdd5006187]: bolt::explosion_affect_cell(coord_def const&) /usr/games/crawl-0.28(_ZN4bolt7explodeEbb+0x66e) [0x55cdd500680e]: bolt::explode(bool, bool) /usr/games/crawl-0.28(_ZN16explosion_fineff4fireEv+0x67) [0x55cdd514a807]: explosion_fineff::fire() /usr/games/crawl-0.28(_Z18fire_final_effectsv+0x39) [0x55cdd5148fc9]: fire_final_effects() /usr/games/crawl-0.28(_Z15handle_monstersb+0xb2c) [0x55cdd534457c]: handle_monsters(bool) /usr/games/crawl-0.28(_Z12world_reactsv+0xf9) [0x55cdd568c769]: world_reacts() /usr/games/crawl-0.28(+0xa69613) [0x55cdd568e613]: /usr/games/crawl-0.28(+0xa6a06d) [0x55cdd568f06d]: /usr/games/crawl-0.28(main+0x1a5) [0x55cdd4f9ee45]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f4c2d56a0b3]: /usr/games/crawl-0.28(_start+0x2e) [0x55cdd4f9f95e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.28/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.28/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.28/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = random_map_in_depth [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: cheibrodos_shoals_gigantism layout_shoals serial_shops nicolae_stop_n_shop_2 uniq_polyphemus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (6, 22): Terrain change marker (33->32, 25) Marker #1, type 9 at (6, 23): Terrain change marker (33->32, 21) Marker #2, type 9 at (6, 24): Terrain change marker (33->32, 55) Marker #3, type 9 at (7, 24): Terrain change marker (33->32, 21) Marker #4, type 9 at (8, 24): Terrain change marker (33->32, 4) Marker #5, type 9 at (8, 25): Terrain change marker (33->32, 8) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You claw the manticore! You bite the manticore, but do no damage. The manticore is almost dead. The water elemental completely misses you. Your acid blob spits acid at the manticore. The splash of acid hits the manticore!! The manticore dies! You scratch the water elemental. You bite the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. You claw the water elemental! Your bite misses the water elemental. The water elemental is moderately damaged. The water elemental misses you. You scratch the water elemental but do no damage. The water elemental is moderately damaged. A merfolk aquamancer comes into view. It is wielding a +4 rapier of venom. Your acid blob hits the water elemental. The water elemental is splashed with acid! The acid corrodes the water elemental! The water elemental completely misses you. You scratch the water elemental but do no damage. Your claw misses the water elemental. You bite the water elemental. The water elemental is heavily damaged. Your acid blob spits acid at the water elemental. The splash of acid hits the water elemental!! The water elemental seems to be corroded for longer. The water elemental is destroyed! The merfolk aquamancer casts a spell at you. The torrent of water misses you. The wave splashes down. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You hear a shout! x2; You hear an angry hiss. A merfolk aquamancer comes into view. It is wielding a +0 rapier. A merfolk impaler comes into view. It is wielding a +3 trident of holy wrath. The merfolk aquamancer casts a spell at you. The ball of steam hits you!! You shudder from the blast and a jelly pops out! The merfolk aquamancer moves out of view. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +4 rapier of venom and wearing a +0 robe (steam, lightly wounded) Attack! The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer gestures at you while chanting. The ball of steam misses you. Your acid blob is engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. Your lightning spire disappears in a puff of smoke! Your cactus giant is engulfed in a cloud of scalding steam. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You are engulfed in a cloud of scalding steam. Your cactus giant is engulfed in a cloud of scalding steam. Unknown command. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. Your acid blob is engulfed in a cloud of scalding steam. Your cactus giant is engulfed in a cloud of scalding steam. Your lightning spire shoots out a bolt of lightning at the merfolk aquamancer! The bolt of electricity hits your guardian golem. Your guardian golem resists. The bolt of electricity hits the merfolk aquamancer!! Your acid blob is engulfed in a cloud of scalding steam. The merfolk aquamancer hits your guardian golem with a +4 rapier of venom! Your cactus giant closely misses the merfolk aquamancer. Unknown command. Your acid blob spits acid at the merfolk aquamancer. The splash of acid hits the merfolk aquamancer!! Your lightning spire shoots out a bolt of lightning at the merfolk aquamancer! The bolt of electricity hits your guardian golem. Your guardian golem resists. The bolt of electricity hits the merfolk aquamancer! The merfolk aquamancer dies! The merfolk aquamancer points at you and mumbles some strange words. The shard of ice hits your cactus giant!! Your rockslime hits the merfolk aquamancer!!! The merfolk aquamancer stumbles backwards! Your guardian golem overheats! The merfolk impaler hits your lightning spire with a +3 trident of holy wrath! Flame seeps out of your guardian golem. The merfolk aquamancer casts a spell at you. The shard of ice hits your rockslime!! Your guardian golem disappears in a puff of smoke! Your guardian golem explodes! The fiery explosion engulfs the merfolk impaler!!! The fiery explosion engulfs your acid blob!! Your acid blob is engulfed in blazing flames. Unknown command. Your rockslime hits the merfolk aquamancer! The merfolk aquamancer stumbles backwards! The merfolk aquamancer dies! The merfolk impaler is engulfed in blazing flames. The merfolk impaler hits your lightning spire with a +3 trident of holy wrath! A merfolk comes into view. It is wielding a +0 trident. Your acid blob is engulfed in blazing flames. The merfolk impaler is engulfed in blazing flames. The merfolk impaler hits your lightning spire with a +3 trident of holy wrath! Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. Your lightning spire shoots out a bolt of lightning at the merfolk impaler! The bolt of electricity hits the merfolk impaler!! The merfolk impaler dies! You hear a splash. x2 Your rockslime hits the merfolk!! The merfolk stumbles backwards! A water nymph comes into view. Your acid blob is engulfed in blazing flames. Training target 12.0 for Fighting reached! Your Fighting skill increases to level 12! Unknown command. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Your rockslime hits the merfolk!!! The merfolk stumbles backwards! The merfolk dies! You hear a splash. x2 Your acid blob is engulfed in blazing flames. Your acid blob spits acid at the water nymph. The splash of acid hits the water nymph!! Your cactus giant is engulfed in blazing flames. Your Transmutations skill increases to level 6! Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Your acid blob is engulfed in blazing flames. Your acid blob dissolves into a puddle of slime! The water nymph touches your rockslime. The water nymph drowns your rockslime! Your rockslime hits the water nymph!! The water nymph stumbles backwards! The water nymph dies! Your cactus giant disappears in a puff of smoke! Your rockslime is engulfed in blazing flames. Your rockslime dissolves into a puddle of slime! Your lightning spire disappears in a puff of smoke! A water elemental comes into view. The water elemental moves out of view. Things that are here: a +4 rapier of venom; a +0 robe; a merfolk corpse You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +3 trident of holy wrath; a +0 robe Things that are here: a +4 rapier of venom; a +0 robe; a merfolk corpse You now have 1382 gold pieces (gained 15). You see here a +0 trident. Things that are here: a +0 rapier; a +0 robe A snapping turtle is nearby! A snapping turtle is nearby! Your guardian golem disappears in a puff of smoke! Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The snapping turtle hisses angrily. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Your ice beast disappears in a puff of smoke! Unknown command. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits your guardian golem! Your guardian golem resists. The bolt of electricity hits the snapping turtle!! The snapping turtle bites you! You scratch the snapping turtle but do no damage. You claw the snapping turtle, but do no damage. The snapping turtle is moderately wounded. The snapping turtle barely misses you. You barely miss the snapping turtle. The snapping turtle is moderately wounded. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits your guardian golem. Your guardian golem resists. The bolt of electricity hits the snapping turtle!! The snapping turtle barely misses you. You scratch the snapping turtle but do no damage. The snapping turtle is severely wounded. The snapping turtle completely misses you. You scratch the snapping turtle but do no damage. You claw the snapping turtle, but do no damage. The snapping turtle is severely wounded. Your ice beast hits the snapping turtle. Your ice beast freezes the snapping turtle! You scratch the snapping turtle. The snapping turtle is almost dead. The snapping turtle bites you!! You shudder from the blow and a jelly pops out! Your ice beast hits the snapping turtle but does no damage. You claw the snapping turtle! You kill the snapping turtle! No target in view! Unknown command. You swap places. Your lightning spire disappears in a puff of smoke! You see here a snapping turtle corpse. You hear a slurping noise. A water elemental is nearby! A water elemental is nearby! A water elemental is nearby! A water elemental is nearby! The water elemental completely misses you. You scratch the water elemental but do no damage. The water elemental closely misses you. You scratch the water elemental. The water elemental is lightly damaged. Your quicksilver ooze hits the water elemental. Your quicksilver ooze engulfs the water elemental! Your quicksilver ooze barely misses the water elemental. The water elemental misses you. Your quicksilver ooze hits the water elemental!! Your quicksilver ooze hits the water elemental. You closely miss the water elemental. You claw the water elemental, but do no damage. The water elemental is severely damaged. Your quicksilver ooze hits the water elemental! x2 The water elemental is destroyed! No target in view! No target in view! No target in view! You swap places. You hear a distant slurping noise. Found a stone staircase leading down. Your guardian golem disappears in a puff of smoke! You hear a distant slurping noise. A snapping turtle comes into view. A snapping turtle is nearby! A snapping turtle is nearby! Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quicksilver ooze dissolves into a puddle of slime! Unknown command. You hear a distant slurping noise. You hear a squelching noise. You hear a slurping noise. You swap places. The snapping turtle completely misses you. Your cactus giant hits the snapping turtle but does no damage. The snapping turtle bites you!! You shudder from the blow and a jelly pops out! You scratch the snapping turtle but do no damage. The snapping turtle barely misses you. You scratch the snapping turtle but do no damage. You bite the snapping turtle. The snapping turtle is lightly wounded. The snapping turtle closely misses you. You barely miss the snapping turtle. Your bite misses the snapping turtle. The snapping turtle is lightly wounded. Your cactus giant hits the snapping turtle with a +0 giant spiked club! The snapping turtle barely misses you. You scratch the snapping turtle but do no damage. The snapping turtle is moderately wounded. Unknown command. You scratch the snapping turtle but do no damage. You bite the snapping turtle, but do no damage. The snapping turtle is moderately wounded. Your ice beast disappears in a puff of smoke! The snapping turtle completely misses you. Your rockslime hits the snapping turtle!! The snapping turtle stumbles backwards! Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. A snapping turtle is nearby! A snapping turtle is nearby! A snapping turtle is nearby! The snapping turtle is struck by your cactus giant's spines. The snapping turtle dies! You hear a distant slurping noise. Things that are here: a +0 club; a +4 hunting sling; 22 stones Items here: ( )) ÷. Your cactus giant disappears in a puff of smoke! You hear a slurping noise. A merfolk aquamancer comes into view. It is wielding a +2 rapier of draining. A merfolk aquamancer is nearby! A merfolk aquamancer is nearby! You hear a slurping noise. The jelly splits in two! Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You hear a slurping noise. Your cactus giant hits the merfolk aquamancer with a +0 giant spiked club!! Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. The merfolk aquamancer is struck by your cactus giant's spines. The merfolk aquamancer hits your cactus giant with a +2 rapier of draining!! You hear a slurping noise. Your lightning spire shoots out a bolt of lightning at the merfolk aquamancer! The bolt of electricity hits the merfolk aquamancer!! The merfolk aquamancer dies! No target in view! No target in view! Unknown command. You now have 1395 gold pieces (gained 13). Things that are here: a +2 rapier of draining; a +0 robe; a merfolk corpse You hear a slurping noise. The jelly splits in two! You hear a distant slurping noise. You hear a squelching noise. There is a stone staircase leading down here. You hear a slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a squelching noise. The jelly hits something. You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. Your lightning spire disappears in a puff of smoke! You hear a distant slurping noise. x2 You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. You enter the shallow water. Moving in this stuff is going to be slow. You hear a distant slurping noise. You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. You hear a distant slurping noise. Key pressed, stopping explore. You swap places. Your cactus giant disappears in a puff of smoke! You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. You hear a squelching noise. Your guardian golem disappears in a puff of smoke! Something hits the plant. The plant begins to die. The plant is splashed with acid. The acid corrodes the plant! You enter the shallow water. Moving in this stuff is going to be slow. You hear a distant slurping noise. You enter the shallow water. Moving in this stuff is going to be slow. You hear a distant slurping noise. You hear a distant slurping noise. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. The jelly hits something but does no damage. Tentacles burst out of the water! The jelly hits the kraken but does no damage. The jelly hits the tentacle. The tentacle is splashed with acid. 3 tentacles come into view. There are monsters nearby! There are monsters nearby! Something slaps the jelly!! The jelly hits something but does no damage. Something slaps the jelly! The tentacle slaps the jelly. The jelly dies! The tentacle moves out of view. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The tentacle misses you. The tentacle completely misses you. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The tentacle completely misses you. The tentacle closely misses you. Unknown command. The tentacle is struck by your cactus giant's spines. The tentacle slaps your cactus giant! Unknown command. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. The tentacle slaps your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the tentacle! The bolt of electricity hits the tentacle! x2 The tentacle dies! Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Tentacles burst out of the water! Your lightning spire shoots out a bolt of lightning at the kraken! The bolt of electricity hits the tentacle!! The bolt of electricity hits the kraken! The bolt of electricity hits the tentacle!! 4 tentacles come into view. Your cactus giant hits the tentacle with a +0 giant spiked club!! Your lightning spire shoots out a bolt of lightning at the kraken! The bolt of electricity hits the tentacle!! The bolt of electricity hits the kraken! The tentacle slaps your lightning spire! The tentacle slaps your lightning spire but does no damage. The tentacle barely misses your lightning spire. You swap places. The tentacle barely misses your lightning spire. The tentacle is struck by your cactus giant's spines. The tentacle slaps your cactus giant! A tentacle segment bursts forth from the water. Unknown command. The tentacle slaps your lightning spire but does no damage. The tentacle is struck by your cactus giant's spines. The tentacle dies! The tentacle is struck by your cactus giant's spines. The tentacle slaps your cactus giant. The tentacle slaps your lightning spire! The tentacle slaps your lightning spire! The tentacle is struck by your cactus giant's spines. The tentacle slaps your cactus giant! You feel a bit more experienced. Your ice beast disappears in a puff of smoke! Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Your lightning spire disappears in a puff of smoke! Your guardian golem disappears in a puff of smoke! Your cactus giant disappears in a puff of smoke! You hear a splatter. The satyr shouts! The satyr unwields a +0 quarterstaff. The satyr wields a +0 fustibalus. The satyr shoots a sling bullet. The sling bullet hits you! Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The satyr shoots a sling bullet. The sling bullet closely misses you. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target There's nothing there! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Unknown command. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - satyr Aim: a satyr, wielding a +0 fustibalus and quivering sling bullets (ally target) Attack! The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Unknown command. The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Your cactus giant barely misses the satyr. Your guardian golem overheats! The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Flame seeps out of your guardian golem. Your guardian golem is engulfed in blazing flames. Flame seeps out of your guardian golem. The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Your guardian golem disappears in a puff of smoke! Your guardian golem explodes! The fiery explosion engulfs your ice beast!!! Your ice beast melts! The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are unaffected. Your ice beast looks frightened! Unknown command. Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are unaffected. Unknown command. What are your orders? t - Meow! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - satyr Aim: a satyr, wielding a +0 fustibalus and quivering sling bullets (ally target) Attack! Your ice beast hits the satyr. Your ice beast freezes the satyr!! The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are unaffected. Your cactus giant is engulfed in blazing flames. The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! The satyr shoots a sling bullet. The sling bullet hits your cactus giant!!! Your cactus giant misses the satyr. The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Your cactus giant is destroyed! Your cactus giant disappears in a puff of smoke! Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Unknown command. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The satyr shoots a sling bullet. The sling bullet closely misses you. Unknown command. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are unaffected. Unknown command. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Your cactus giant hits the satyr with a +0 giant spiked club! Your guardian golem is engulfed in blazing flames. Your guardian golem overheats! The satyr shoots a sling bullet. The sling bullet hits your cactus giant. Flame seeps out of your guardian golem. Your guardian golem is engulfed in blazing flames. Flame seeps out of your guardian golem. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are unaffected. Your ice beast looks frightened! Unknown command. Your guardian golem is engulfed in blazing flames. Flame seeps out of your guardian golem. The satyr shoots a sling bullet. The sling bullet hits your cactus giant!! Your guardian golem disappears in a puff of smoke! Your guardian golem explodes! The fiery explosion engulfs your cactus giant!! The fiery explosion engulfs the satyr!! Your cactus giant is engulfed in blazing flames. Your cactus giant closely misses the satyr. The satyr is engulfed in blazing flames. The satyr dies! Your cactus giant is engulfed in blazing flames. Your lightning spire disappears in a puff of smoke! Your ice beast seems to regain its courage. Your cactus giant disappears in a puff of smoke! Things that are here: a +0 fustibalus; a +0 quarterstaff; 27 sling bullets Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You enter the shallow water. Moving in this stuff is going to be slow. Your ice beast disappears in a puff of smoke! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A faun comes into view. It is wielding a +0 spear. A faun is nearby! A faun is nearby! Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a stone. The stone completely misses you. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. The snapping turtle hisses angrily. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Unknown command. You swap places. Your cactus giant's willpower is stripped away. The faun shoots a stone. The stone hits your cactus giant but does no damage. There is a stone staircase leading up here. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the snapping turtle! A faun comes into view. It is wielding a +0 club. You hear an eerie melody. Unknown command. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your cactus giant barely misses the faun. Your ice beast barely misses the faun. The faun unwields a +0 club. The faun wields a +0 hunting sling. The faun shoots a stone. The stone completely misses you. You hear an eerie melody. The faun points at you and mumbles some strange words. You resist with almost no effort. Your ice beast hits the faun. Your ice beast freezes the faun! You hear an eerie melody. The faun shoots a stone. The stone hits your warg! A harpy comes into view. The faun unwields a +0 hunting sling. The faun wields a +0 spear. The faun is struck by your cactus giant's spines. The faun hits your cactus giant with a +0 spear. Your ice beast hits the faun. Your ice beast freezes the faun! The faun dies! You hear a splash. x3 The snapping turtle bites you from afar! You hear a haunting song. A harpy comes into view. Polyphemus the Watchful Shepherd comes into view. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the snapping turtle! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The snapping turtle bites your lightning spire!! You hear an eerie melody. Your warg bites the faun. The faun points at you and mumbles some strange words. Your warg resists with significant effort. There is a stone staircase leading up here. A harpy comes into view. Your crimson imp blinks! A harpy comes into view. Your warg bites Polyphemus! The snapping turtle bites your lightning spire!! A harpy comes into view. You hear an eerie melody. The harpy claws you. The harpy completely misses you. You scratch the harpy. You bite the harpy. The harpy is lightly wounded. The harpy claws you! The harpy completely misses you. x3 Your warg bites Polyphemus. Your cactus giant barely misses Polyphemus. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the snapping turtle!! The snapping turtle dies! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The harpy claws you! The harpy claws you. The faun shoots a stone. The stone hits your warg! Your warg bites Polyphemus! Polyphemus throws a large rock. The large rock hits your warg. Your ice beast hits Polyphemus but does no damage. Your guardian golem overheats! You climb upwards. There is a stone staircase leading down here. The harpy completely misses you. x2 Casting: Call Imp (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The harpy completely misses you. x3; The harpy misses you. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The harpy claws you but does no damage. The harpy completely misses you. The harpy is struck by your cactus giant's spines. The harpy claws your cactus giant. x2 Your cactus giant closely misses the harpy. You closely miss the harpy. The harpy is severely wounded. The harpy barely misses you. The harpy completely misses you. The harpy claws your lightning spire but does no damage. The harpy claws your lightning spire! You hear a distant slurping noise. Unknown command. You scratch the harpy. Your bite misses the harpy. The harpy is severely wounded. The harpy closely misses you. The harpy completely misses you. Your lightning spire shoots out a bolt of lightning at the harpy! The bolt of electricity hits the harpy! The harpy claws your lightning spire. The harpy barely misses your lightning spire. The harpy is struck by your cactus giant's spines. The harpy dies! You hear a distant slurping noise. You hear a squelching noise. Your Spellcasting skill increases to level 7! No target in view! Unknown command. You start resting. You hear a distant slurping noise. x3 You hear a squelching noise. You hear a distant slurping noise. x2 Your lightning spire disappears in a puff of smoke! Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Your cactus giant disappears in a puff of smoke! You enter the shallow water. Moving in this stuff is going to be slow. Jiyva gurgles merrily. There is a stone staircase leading down here. You climb downwards. Level annotation: Polyphemus Found Jaosec's Weapon Shoppe. Found two stone staircases leading down. There is a stone staircase leading up here. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. Your lightning spire shoots out a bolt of lightning at the merfolk siren! The bolt of electricity hits the merfolk siren! The merfolk siren shouts! The merfolk avatar shouts! Unknown command. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The merfolk siren chants a haunting song. You are unaffected. Your lightning spire shoots out a bolt of lightning at the merfolk siren! The bolt of electricity hits the merfolk siren. The bolt of electricity hits the merfolk avatar! Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The merfolk siren chants a haunting song. You are unaffected. The merfolk avatar chants a haunting song. You are unaffected. Your cactus giant closely misses the merfolk siren. The merfolk siren is struck by your cactus giant's spines. The merfolk siren hits your cactus giant with a +1 vorpal spear! Your lightning spire shoots out a bolt of lightning at the merfolk siren! The bolt of electricity hits the merfolk siren! The merfolk siren dies! Your Transmutations skill increases to level 7! Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your warg bites the merfolk siren! The merfolk siren shouts! The merfolk siren chants a haunting song. You are unaffected. Your warg barely misses the merfolk siren. You hear a shout! x2 Casting: Summon Small Mammal (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A manticore comes into view. The manticore closely misses your rat. The manticore claws your rat! Your rat dies! Your rat's corpse disappears in a puff of smoke! Your warg closely misses the merfolk siren. Your ice beast hits the merfolk siren. Your ice beast freezes the merfolk siren! The merfolk avatar chants a haunting song. You are unaffected. Casting: Summon Small Mammal (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The manticore flicks its tail. The volley of spikes hits your quokka! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Your warg misses the merfolk siren. The merfolk siren hits your ice beast with a +0 spear! The manticore bites your crimson imp! The manticore misses your crimson imp. The manticore claws your crimson imp! Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Your ice beast hits the merfolk siren. Your ice beast freezes the merfolk siren! Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the manticore!! Your warg bites the merfolk siren! A ball of steam appears from out of your range of vision. The ball of steam hits your ice beast!! The ball of steam hits your warg!! The merfolk siren chants a haunting song. You are unaffected. Your ice beast is engulfed in a cloud of scalding steam. Your guardian golem overheats! Your cactus giant hits the manticore with a +0 giant spiked club! Your warg is engulfed in a cloud of scalding steam. Flame seeps out of your guardian golem. The merfolk avatar chants a haunting song. You are unaffected. You claw the manticore! The manticore is severely wounded. A merfolk impaler comes into view. It is wielding a +1 trident of pain. The merfolk siren chants a haunting song. You are unaffected. The manticore bites you!! You shudder from the blow and a jelly pops out! The manticore misses you. The manticore closely misses you. A merfolk aquamancer comes into view. It is wielding a +0 rapier. Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the manticore!! The manticore dies! You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Level annotation: Polyphemus The harpy misses you. The harpy completely misses you. Polyphemus throws a large rock. The large rock completely misses you. There is a stone staircase leading up, spattered with blood here. Unknown command. The harpy misses you. The harpy completely misses you. You climb upwards. There is a stone staircase leading down here. You scratch the harpy. The harpy is lightly wounded. The harpy completely misses you. x2 The harpy misses you. The harpy completely misses you. Casting: Call Imp (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The harpy misses you. The harpy completely misses you. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The harpy completely misses you. The harpy misses you. You closely miss the harpy. You bite the harpy, but do no damage. The harpy is lightly wounded. The harpy claws you! The harpy misses you. Your cactus giant closely misses the harpy. Your lightning spire shoots out a bolt of lightning at the harpy! The bolt of electricity hits the harpy! The harpy claws your lightning spire! The harpy claws your lightning spire but does no damage. You scratch the harpy but do no damage. The harpy is heavily wounded. The harpy completely misses you. x2 You scratch the harpy. The harpy is severely wounded. The harpy closely misses you. The harpy misses you. Your lightning spire shoots out a bolt of lightning at the harpy! The bolt of electricity hits the harpy!! The harpy dies! Welcome back to level 15! No target in view! You start resting. HP restored. You start resting. Your lightning spire disappears in a puff of smoke! Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Your cactus giant disappears in a puff of smoke! You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Level annotation: Polyphemus There is a stone staircase leading up here. You hear a distant slurping noise. A faun comes into view. It is wielding a +0 spear. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The faun shouts! The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a stone. The stone closely misses you. Casting: Summon Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hear a loud twanging sound. An arrow appears from out of your range of vision. The arrow hits your cactus giant!!! The faun shoots a stone. The stone hits you but does no damage. Unknown command. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. You hear a loud twanging sound. An arrow appears from out of your range of vision. The arrow hits your cactus giant! Unknown command. Casting: Summon Guardian Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You hear a loud twanging sound. An arrow appears from out of your range of vision. The arrow hits your cactus giant!! Unknown command. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - faun Aim: a faun, wielding a +0 hunting sling and quivering stones (ally target) Attack! The faun shoots a stone. The stone misses you. You hear a loud twanging sound. An arrow appears from out of your range of vision. The arrow hits your cactus giant!! Your guardian golem overheats! Unknown command. The faun shoots a stone. The stone hits you. An arrow appears from out of your range of vision. The arrow hits your cactus giant!! Flame seeps out of your guardian golem. Your cactus giant hits the faun with a +0 giant spiked club! Your guardian golem is engulfed in blazing flames. Flame seeps out of your guardian golem. The arrow hits your cactus giant!! Your cactus giant is destroyed! Your cactus giant disappears in a puff of smoke! Your guardian golem disappears in a puff of smoke! Your guardian golem explodes! The fiery explosion engulfs your ice beast!!! Your ice beast melts! There is a stone staircase leading up here. Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your ice beast is engulfed in blazing flames. Your ice beast dies! Your ice beast disappears in a puff of smoke! The faun shoots a stone. The stone completely misses you. Unknown command. What are your orders? t - Meow! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - faun Aim: a faun, wielding a +0 hunting sling and quivering stones (moderately wounded, ally target) Attack! The faun shoots a stone. The stone hits you!! You shudder from the blast and a jelly pops out! Your lightning spire cannot move out of your way! Unknown command. Casting: Summon Cactus Giant (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A guardian golem appears, shielding your allies. The faun shoots a stone. The stone hits your cactus giant! An arrow appears from out of your range of vision. The arrow hits your azure jelly!!! The faun shoots a stone. The stone hits your cactus giant! Your cactus giant is engulfed in blazing flames. The faun shoots a stone. The stone hits your cactus giant!! Your guardian golem overheats! The fauns go into a battle-frenzy! The faun shoots a stone. The stone hits your cactus giant!! Flame seeps out of your guardian golem. The faun shoots a stone. The stone completely misses you. The stone hits your guardian golem but does no damage. Your guardian golem is engulfed in blazing flames. Flame seeps out of your guardian golem. You hear a loud twanging sound. The arrow hits your cactus giant!! Your guardian golem disappears in a puff of smoke! Your guardian golem explodes! The fiery explosion engulfs you!! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-b1-70-g80dc712255 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [IBeShadow] Species: Felid Job: Summoner HP: 33/72; mods: 0/0 MP: 17/34; mod: 0 Stats: 4 (4) 30 (30) 21 (21) Position: (35, 10), god: Jiyva (15), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 12 | 4050 | 0/750 Dodging | X | 0 | 0 | 16 | 4459 | 0/624 Stealth | X | 0 | 0 | 10 | 1387 | 0/300 Unarmed Combat | X | 0 | 0 | 9 | 2275 | 25/525 Spellcasting | X | 1 | 33 | 7 | 1711 | 47/476 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 0 | 0 | 15 | 6525 | 0/975 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/25 Transmutations | X | 2 | 66 | 7 | 1228 | 51/336 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 2 | 178 | 0/178 Air Magic | X | 0 | 0 | 12 | 5544 | 728/892 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 5 | 630 | 0/252 Spell bugs: Durations: Attributes: #12: 2711 #13: 1316 #23: 37890 #24: -701944159 #27: 34153 #49: 4153 Mutations: claws: 1 (innate) fangs: 3 (innate) iridescent scales: 2 see invisible: 1 (innate) clarity: 1 cold resistance: 3 speed: 1 (innate) high MP: 3 strong-willed: 1 regeneration: 2 shaggy fur: 3 (innate) electricity resistance: 1 evolution: 1 stealthy paws: 1 (innate) no weapons or thrown items: 1 (innate) no armour: 1 (innate) multi-lived: 1 (innate) Inventory bugs: Equipment: eq slot #7, inv slot #34: ring "Kuxes" {Will+ Dex+4} eq slot #8, inv slot #17: +6 ring of intelligence eq slot #9, inv slot #5: amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈...)§J..§.≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈..c☼>☼.@○≈≈.≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈.cC###8.≈≈..≈≈≈≈≈≈≈≈ Y§≈≈≈≈.≈≈)≈..# #.......≈≈≈≈≈≈≈ ≈..≈h...≈....###....##......(≈ Y§..§....)....##..#####..##..≈ ≈≈≈.§.....##......# ### . ≈≈≈≈☼≈≈≈..#...≈..## ≈≈≈≈≈≈..≈.....≈..### ≈≈≈≈≈t.≈≈...≈......#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true fix_slime_vaults: true ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>