Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 13064773500612431450 0 Iamsock the Magician (level 1, 20/20 HPs) Began as a Gnoll Wanderer on Sept 24, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Iamsock the Magician (Gnoll Wanderer) Turns: 1, Time: 00:00:05 Health: 20/20 AC: 6 Str: 9 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 11 God: Gold: 0 SH: 5 Dex: 13 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . e - +0 buckler {AC+3} rNeg . . . Spirit . d - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) e - a +0 buckler of protection (worn) Potions c - a potion of curing Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 4.4 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 3.6 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 40% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 10% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, Iamsock the Gnoll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 helmet, a potion of curing, a +0 robe, a +0 buckler of protection; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..~.~~~~≈ .......~~ ........♣ ........♣ ........♣ ........♣ ........♣ .......@♣ ♣♣♣♣♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iamsock the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Iamsock set off with the following items: a +0 dagger, a +0 | helmet, a potion of curing, a +0 robe, a +0 buckler of | protection; and the following spell memorised: Freeze; and | the following spells available to memorise: Ozocubu's | Armour. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_rooms, shapermc_ecumenical_altar_notcrosses, st_stairs_13