Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 14224100584957510487 0 Iamsock the Shield-Bearer (level 1, 17/17 HPs) Began as a Gnoll Wanderer on Sept 24, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Iamsock the Shield-Bearer (Gnoll Wanderer) Turns: 1, Time: 00:00:05 Health: 17/17 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 6/6 EV: 10 Int: 10 God: Gold: 0 SH: 5 Dex: 12 Spells: 8/9 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Potions c - a potion of curing Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 4.4 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 6.4 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 1.9 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 24% 1d5 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 6% 2d6 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, Iamsock the Gnoll Wanderer. The heart of this dungeon contains the fantabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 buckler, a potion of curing, a +0 leather armour; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .... . . .... .... . . .... ..### #+# ###.. ..#PP #.# PP#.. #P⌠P#.#P⌠P# PP#.#PP ..#####.#####.. +....@....+ ..#####.#####.. PP#.#PP ∆∆#P⌠P#.#P⌠P# #.#PP #.# PP#.. #.### #+# ###.. #... . . .... .... . . .... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iamsock the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Iamsock set off with the following items: a +2 mace, a +0 | buckler, a potion of curing, a +0 leather armour; and the | following spell memorised: Necrotise; and the following | spells available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, chequers_hall_statues_wall_a, dreamdust_ecumenical_altar_statues, due_unseen_surprise