Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 12482289313417798490 0 Iamsock the Magician (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Oct 3, 2022. Got out of the dungeon alive. The game lasted 00:00:18 (11 turns). Iamsock the Magician (Gnoll Wanderer) Turns: 11, Time: 00:00:18 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 8/8 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 13/14 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 12 poisoned darts (quivered) Armour d - a +0 robe (worn) Potions c - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 4.4 Throwing + Level 2.3 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 3.6 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 4.4 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 48% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 12% 2d6 11% 3 Searing Ray Conj 8% 2d4 24% 2 Static Discharge Conj/Air 4% 3-4/arc 24% 2 Dispel Undead Necr 12% 3d9 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, Iamsock the Gnoll Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a mace. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 12 poisoned darts, a potion of berserk rage, a +0 robe; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining, Searing Ray, Static Discharge, Dispel Undead. Found an escape hatch in the floor. Why would you want to do that? There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #######+#### #.......... #...##...# #@..##...##..> #≈≈≈.......... #≈≈≈≈......... #⌠≈≈≈≈.⌠)....⌠ ############## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iamsock the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Iamsock set off with the following items: a +0 dagger, 12 | poisoned darts, a potion of berserk rage, a +0 robe; and | the following spell memorised: Necrotise; and the following | spells available to memorise: Vampiric Draining, Searing | Ray, Static Discharge, Dispel Undead. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 11 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms