Dungeon Crawl Stone Soup version 0.33-a0-454-ge3c942dec9 (webtiles) character file. Game seed: 82628647438478150 25 Ian2029 the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Nov 21, 2024. Constricted to death by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:09:35 (1023 turns). Ian2029 the Conjurer (Octopode Conjurer) Turns: 1023, Time: 00:09:35 Health: -1/21 AC: 1 Str: 8 XL: 3 Next: 6% Magic: 3/6 EV: 2 Int: 20 God: Gold: 68 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Potions b - a potion of attraction c - 2 potions of degeneration {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging + Level 3.0 Stealth + Level 0.1 Unarmed Combat + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 24% 2 Sigil of Binding Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 flail! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. As you read the scroll labelled QANGUCWALE, it crumbles to dust. It is a scroll of identify. b - a potion of attraction You stop channelling your searing ray. Terence screams, "I'm retired! Go away!" Terence barely misses you. Magic courses through your body. Terence hits you with a +0 flail. The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ...#... ..#..#.. #....#. #....## ###### . #....####..... ..######..........####### ................#........ .......@@.............##. .....#.S.........##...... ......................... .......†..#####....##...† ............##....###.... ...................).#### ...............)####.#### ............#.....#...... ........>.#..#..#........ You could see Terence and a ball python. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) A ball python (D:1) A giant cockroach (D:2) 3 goblins (D:1) 5 hobgoblins 2 quokkas A bat (D:2) 3 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ian2029 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 224 | D:1 | Learned a level 2 spell: Searing Ray 993 | D:2 | Reached XP level 3. HP: 16/21 MP: 3/6 1013 | D:2 | Noticed Terence 1023 | D:2 | HP: 1/21 [ball python (1)] 1023 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_corners D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.2 Dodging | | 2.1 Unarmed Combat | | 0.1 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 19 Tentacles || 4 Constrict || 7 Punch || 1 Cast: Magic Dart || 33 Searing Ray || 2 Use: Scroll || 1 Potion || 1 Armour: Skin || 31 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1022 | 1022 | 0 | 0 | 237 | 2 | 511.0 | Dungeon | 1022 | 1022 | 0 | 0 | 237 | 2 | 511.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 918 daAuts D:2: 104 daAuts