Dungeon Crawl Stone Soup version 0.33-a0-1133-gf708817d99 (webtiles) character file. Game seed: 15052020579397424586 33 Ibakoju the Magician (level 3, -3/25 HPs) Began as a Djinni Fire Elementalist on Mar 26, 2025. Slain by a ribbon worm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:47 (983 turns). Ibakoju the Magician (Djinni Fire Elementalist) Turns: 983, Time: 00:02:48 Health: -3/25 AC: 2 Str: 7 XL: 3 Next: 47% Gold: 70 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of summoning {unknown} e - a scroll of fog {unknown} f - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of might {unknown} g - 2 potions of magic {unknown} Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Kiss of Death Conj/Necr 64% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A stone staircase leading up. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! A goblin comes into view. It is wielding a +0 dagger. Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A stone staircase leading up. Flames lash the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm's fire resistance burns away. You hear a bark! A jackal comes into view. You hear a shout! Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A stone staircase leading up. Flames lash the jackal. The jackal is almost dead. The jackal's fire resistance burns away. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The jackal bites you. The jackal barely misses you. The ribbon worm is no longer more vulnerable to fire. The jackal bites you but does no damage. The ribbon worm bites you. You fly upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A stone staircase leading down. Flames lash the jackal. The jackal is moderately wounded. The jackal's fire resistance burns away. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! You die... #..........# ######.....### #........).# #....#........ #######....###....###.#.... #÷÷....+....# #.#.### ##########....###....# #.#.### ##.#.#.#.#÷#.#)#.#....# #.#.... #..................######.####. ##.#.#.#.#.#.#h#.#........###.. #.............@w....########... ##.#.#.#.#.#.#h#.#....#####.... #....(............#.#....##.... ##.#.#.#.#.#.#.#.##.####.#..... #.................#.####...#... ##.#.#.#.#.#.#.#[##......>##### #.............................. ##.#.#.#.#.#.#.#.###....####### ###.#.###.###.#.###....#...... You could see a ribbon worm (catching breath) and 2 jackals. Vanquished Creatures A bat (D:1) 4 endoplasms 3 giant cockroaches (D:1) A goblin (D:2) 6 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ibakoju the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Ibakoju set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Noticed an octopode 2 | D:1 | Noticed a naga 4 | D:1 | Noticed a spriggan 4 | D:1 | Noticed a demigod 6 | D:1 | Noticed a draconian 8 | D:1 | Noticed a ghoul 8 | D:1 | Noticed a djinni 10 | D:1 | Noticed a vine stalker 10 | D:1 | Noticed a vampire 12 | D:1 | Noticed a minotaur 12 | D:1 | Noticed a tengu 14 | D:1 | Noticed an oni 16 | D:1 | Noticed a demonspawn 16 | D:1 | Noticed a troll 18 | D:1 | Noticed a barachi 20 | D:1 | Noticed an armataur 22 | D:1 | Noticed a dwarf 22 | D:1 | Noticed an elf 24 | D:1 | Noticed a human 24 | D:1 | Noticed a felid 26 | D:1 | Noticed a gargoyle 26 | D:1 | Noticed a formicid 28 | D:1 | Noticed a merfolk 102 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 380 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 380 | D:1 | Learned a level 1 spell: Kiss of Death 983 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, st_stairs_11, palyth_stone_intersect D:2: layout_loops_ring, hangedman_abyss_or_decor_stabs, kennysheep_generic_room_14, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Dodging | | 2.4 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Foxfire || 6 Scorch || 31 Armour: Robe || 17 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 983 | 960 | 23 | 0 | 827 | 2 | 491.5 | Dungeon | 983 | 960 | 23 | 0 | 827 | 2 | 491.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 975 daAuts D:2: 7 daAuts