Dungeon Crawl Stone Soup version 0.33-a0-1362-g28318407f2 (webtiles) character file. Game seed: 8908724250316476788 28 Ibakoju the Magician (level 3, 25/25 HPs) Began as a Djinni Air Elementalist on Apr 11, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:30 (991 turns). Ibakoju the Magician (Djinni Air Elementalist) Turns: 991, Time: 00:02:31 Health: 25/25 AC: 2 Str: 9 XL: 3 Next: 27% Gold: 0 EV: 16 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +5 ring of evasion (worn) Scrolls b - a scroll of silence {unknown} c - a scroll of enchant weapon {unknown} d - 3 scrolls of vulnerability {unknown} f - a scroll of identify {unknown} Potions g - a potion of heal wounds {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 b - Static Discharge Conj/Air 28% 3-5/arc 6% 2 c - Swiftness Air 14% N/A 12% 3 d - Airstrike Air 7% 2d(1-17) 38% 4 e - Freeze Ice 56% 1d7 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a stone staircase leading up. There is a stone staircase leading up here. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The zap hits the bat. The bat is severely wounded. The bat misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (severely wounded, 57% to hit) The zap hits the bat. You kill the bat! The zap misses you. Found a stone staircase leading down. The endoplasm quivers. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is heavily wounded. The zap hits the endoplasm. You kill the endoplasm! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (64% to hit) The zap hits the kobold but does no damage. The kobold throws a stone. The stone closely misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (64% to hit) The zap misses the kobold. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (64% to hit) The zap hits the kobold. You kill the kobold! HP restored. Found a ring mail. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ###. ## # #... .. >. #.#[ .##.## #.#.##.....# #. ......... #. #........ #.##@#### #.<.....# .....)†##.##.# .....#. #.# # #... .. ... ##. ##< #.## # #. #.# #. ... ## #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 5 ball pythons (D:1) A bat (D:2) 2 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ibakoju the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Ibakoju set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 300 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 593 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 593 | D:1 | Learned a level 1 spell: Freeze 991 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners D:2: layout_loops_ring, kennysheep_generic_room_9 Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Shock || 39 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 986 | 961 | 25 | 0 | 848 | 2 | 493.0 | Dungeon | 986 | 961 | 25 | 0 | 848 | 2 | 493.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts D:2: 26 daAuts