Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 12400265932830577135 30 Icepheonix32 the Conjurer (level 3, -11/21 HPs) Began as an Octopode Conjurer on Oct 17, 2021. Killed from afar by Terence (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:53 (1766 turns). Icepheonix32 the Conjurer (Octopode Conjurer) Turns: 1766, Time: 00:01:53 Health: -11/21 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 0/6 EV: 13 Int: 21 God: Gold: 76 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Scrolls b - a scroll of fear {unknown} c - a scroll of identify {unknown} Potions d - a potion of flight {unknown} Skills: + Level 0.2 Fighting * Level 2.1 Dodging + Level 3.0 Stealth * Level 2.6 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Blink Tloc N/A N/A 22% 2 Lesser Beckoning Tloc 1% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Manifold Assault Tloc 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit Terence but do no damage. Your grab misses Terence. Terence zaps a wand. The puff of flame hits you! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (22) (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! The searing ray hits Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame misses you. The searing ray hits Terence. Terence is almost dead. You finish channeling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (20) (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You closely miss Terence. You grab Terence. Terence is almost dead. You constrict Terence, but do no damage. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... ## ###############. ########.............#. +...................... ###...@#.##..#######.#. #...@#.##..# #####.#. #....#.##..# #....... #....#.##..###.###.#. #....#.#...#...#.#.#. ###+##.#####.#...#.#. #.......#.....#. ######........#. ..............#. You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 giant cockroaches 3 goblins (D:1) A hobgoblin (D:2) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 2 bats (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Icepheonix32 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 308 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 868 | D:1 | Learned a level 2 spell: Searing Ray 1145 | D:1 | Reached XP level 3. HP: 7/21 MP: 3/6 1758 | D:2 | Noticed Terence 1765 | D:2 | HP: 1/21 [Terence (6)] 1766 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_corners D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Fighting | | 0.2 Dodging | | 2.1 Spellcasting | | 2.6 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Short sword || 41 Constrict || 15 Unarmed || 3 Tentacles || 3 Cast: Magic Dart || 19 Searing Ray || 3 Use: Scroll || 1 Stab: Sleeping || 9 Armor: Skin || 4 Dodge: Dodged || 35