Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 7571569111938801171 44 Idk646 the Conjurer (level 3, 0/27 HPs) Began as a Draconian Conjurer on Sept 26, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:07:54 (1248 turns). Idk646 the Conjurer (Draconian Conjurer) Turns: 1248, Time: 00:07:54 Health: 0/27 AC: 5 Str: 11 XL: 3 Next: 39% Magic: 6/6 EV: 11 Int: 24 God: Gold: 49 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of magic regeneration Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.50/turn %: no passive effects @: lethally poisoned (0 -> -6), slowed, very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) g - a +0 mace Armour i - a +0 pair of boots Jewellery b - a +6 ring of intelligence (left hand) f - an amulet of magic regeneration (around neck) Scrolls h - 2 scrolls of identify {unknown} Potions a - a potion of magic d - a potion of lignification {unknown} e - a potion of degeneration {unknown} Skills: + Level 0.5 Fighting + Level 0.4 Maces & Flails + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 4% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You closely miss the adder. Your tail-slap misses the adder. The adder is severely wounded. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is almost dead. You feel very sick. The adder bites you. You hit the adder but do no damage. The adder is almost dead. You feel sick. The adder bites you but does no damage. The adder barely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The endoplasm freezes you. You are frozen. You feel yourself slow down. The adder bites you. You are more poisoned. The adder poisons you! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. The endoplasm closely misses you. The adder bites you but does no damage. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - adder Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. You die... ##...# ..... #...# #...# #...# #...# ..# #...# #.# #.S@# #.#### #.J.#####....# .....#........# .# .... #........##.# ... #...........##### .. #.........<.....# . #........)...##.# ######...†.#.##.### ....#####...##.##. You could see an adder and an endoplasm. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 4 ball pythons 5 endoplasms 3 goblins (D:1) 3 hobgoblins (D:1) 6 kobolds 3 quokkas A bat (D:2) 3 frilled lizards 3 rats (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Idk646 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 3/20 MP: 1/5 381 | D:1 | HP: 1/20 [hobgoblin (2)] 806 | D:1 | Reached XP level 3. HP: 8/27 MP: 4/6 1028 | D:2 | Learned a level 2 spell: Searing Ray 1248 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_cross, fountainhead, minmay_misc_feat_room, nicolae_figureground_sparkle D:2: minmay_chambers_of_twos, layout_basic, nrook_uturn Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | 2 | 2.1 Fighting | | 0.5 Maces & Flails | | 0.4 Unarmed Combat | | 0.2 Spellcasting | | 2.3 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Club || 68 Unarmed || 6 Tailslap || 8 Cast: Magic Dart || 46 Stab: Sleeping || 2 Armour: Skin || 87 Dodge: Dodged || 69 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1271 | 1271 | 0 | 0 | 584 | 2 | 635.5 | Dungeon | 1271 | 1271 | 0 | 0 | 584 | 2 | 635.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1022 daAuts D:2: 248 daAuts