Dungeon Crawl Stone Soup version 0.32-a0-540-g866d13106e (webtiles) character file. Game seed: 14451695500455088300 32 Ikimono the Magician (level 3, -5/28 HPs) Began as a Djinni Conjurer on Feb 29, 2024. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:00:47 (928 turns). Ikimono the Magician (Djinni Conjurer) Turns: 928, Time: 00:00:47 Health: -5/28 AC: 3 Str: 6 XL: 3 Next: 42% Gold: 53 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Potions b - 2 potions of enlightenment {unknown} e - a potion of heal wounds {unknown} f - a potion of curing {unknown} g - a potion of magic {unknown} Skills: * Level 1.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 e - Shock Conj/Air 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Sigmund. Sigmund is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund misses you. The searing ray misses Sigmund. Unknown command. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund hits you but does no damage. Unknown command. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. Sigmund gestures at you while chanting. You are confused. Unknown command. You bump into the rock wall. Sigmund gestures at you while chanting. The magic dart hits you. You're too confused to move! Sigmund barely misses you. You hit Sigmund but do no damage. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. The magic dart hits you! Sigmund gestures at you while chanting. You are more confused. You hit Sigmund. Sigmund is almost dead. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. #########.# #.........# #..@.######. #....@...... #.##.###..#. #.##... ....# #.######....# #.#.. ..>..# ##.#.# #....# #..#.# #....# #..#.# #....#.# You could see Sigmund. Vanquished Creatures 3 ball pythons (D:1) 4 bats An endoplasm (D:1) A giant cockroach (D:1) 6 goblins 5 hobgoblins (D:1) 3 frilled lizards (D:1) 5 kobolds A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ikimono the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Ikimono set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 112 | D:1 | Reached skill level 1 in Fighting 355 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 355 | D:1 | Learned a level 1 spell: Shock 888 | D:2 | Identified the +1 robe of Untold Secrets {^Contam Str+2 | Int+4 Dex+3} 912 | D:2 | Noticed Sigmund 927 | D:2 | HP: 1/28 [Sigmund/+0 scythe (10)] 928 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring D:2: layout_basic, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 54 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 927 | 908 | 19 | 100 | 683 | 2 | 463.5 | Dungeon | 927 | 908 | 19 | 100 | 683 | 2 | 463.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 810 daAuts D:2: 117 daAuts