Dungeon Sprint DCSS version 0.33-a0-298-g559140af29 (webtiles) character file. Game seed: 3051280500013887085 91 Ikimono the Magician (level 4, -18/31 HPs) Began as a Djinni Conjurer on Nov 5, 2024. Was a Follower of Makhleb. Demolished by a +1 mace of protection (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:24 (177 turns). Ikimono the Magician (Djinni Conjurer) Turns: 177, Time: 00:01:25 Health: -18/31 AC: 2 Str: 6 XL: 4 Next: 88% Gold: 0 EV: 12 Int: 40 God: Makhleb [*.....] SH: 0 Dex: 11 rFire + + . o - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ r - +6 ring of intelligence HPRegen 0.25/turn q - +6 ring of intelligence %: no teleportation, infuse magic (-19 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch Inventory: Hand Weapons o - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery q - a +6 ring of intelligence (right hand) r - a +6 ring of intelligence (left hand) Wands u - a wand of mindburst (17) v - a wand of acid (7) Scrolls f - 4 scrolls of blinking l - 7 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 9 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous j - a phial of floods Skills: + Level 0.2 Fighting + Level 5.9 Dodging + Level 4.2 Stealth + Level 6.8 Spellcasting + Level 6.8 Conjurations + Level 6.8 Hexes + Level 6.8 Summonings + Level 6.8 Necromancy + Level 6.8 Translocations + Level 6.8 Fire Magic + Level 6.8 Ice Magic + Level 6.8 Air Magic + Level 6.8 Earth Magic + Level 6.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 31% 3d15 1% 4 d - Iskenderun's Mystic Conj/Tloc 62% 2d13 (+2d71% 4 e - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the earth elemental. The earth elemental is lightly damaged. The earth elemental is knocked back by the mystic blast. The mystic blast hits the +1 mace of protection but does no damage. The +1 mace of protection is lightly damaged. The mystic blast hits the +5 heavy halberd! The +5 heavy halberd is almost destroyed. The +5 heavy halberd is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * The +1 mace of protection hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß(ß.▓.ß©ß.▓.ß©ß.▓ ▓.|=[.▓.."|.▓.....▓ ▓.E/e.▓.....▓...).▓ ▓.....▓.))..▓..)..▓ ▓..(..▓.)...▓..)..▓ ▓..@..▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an earth elemental, a deep elf pyromancer and 2 dancing weapons. Vanquished Creatures 2 orc priests (D) An orc wizard (D) 2 orcs (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ikimono the Djinni Conjurer began the quest for the Orb. 0 | D | Ikimono set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 42 | D | Became a worshipper of Makhleb the Destroyer 43 | D | Reached XP level 2. HP: 21/21 MP: 0/0 52 | D | Entered arena 2. 52 | D | Found a transporter. 55 | D | Reached XP level 3. HP: 25/25 MP: 0/0 55 | D | Learned a level 1 spell: Slow 64 | D | Entered arena 3. 64 | D | Found a transporter. 70 | D | Reached * piety under Makhleb 71 | D | Reached XP level 4. HP: 3/31 MP: 0/0 75 | D | Reached skill level 5 in Dodging 173 | D | Entered arena 4. 173 | D | Noticed an earth elemental 173 | D | Noticed a +1 mace of protection 173 | D | Noticed a +5 heavy halberd 173 | D | Noticed a deep elf pyromancer 173 | D | Found a transporter. 177 | D | Demolished by a +1 mace of protection Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 6 | 6.8 Conjurations | 6 | 6.8 Hexes | 6 | 6.8 Summonings | 6 | 6.8 Necromancy | 6 | 6.8 Translocations | 6 | 6.8 Fire Magic | 6 | 6.8 Ice Magic | 6 | 6.8 Air Magic | 6 | 6.8 Earth Magic | 6 | 6.8 Alchemy | 6 | 6.8 Dodging | 3 4 5 | 5.9 Stealth | 2 3 4 | 4.2 Fighting | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | 2 | 2 || 4 Iskenderun's Myst | | 3 || 3 Magic Dart | | 2 || 2 Use: Potion | 1 | 1 || 2 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 174 | 161 | 13 | 0 | 100 | 1 | 174.0 | Dungeon | 174 | 161 | 13 | 0 | 100 | 1 | 174.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 174 daAuts