Dungeon Sprint DCSS version 0.30-a0-170-g85af917532 (webtiles) character file. Game seed: 6287605399527788068 6 ImAmAmBug the Cudgeller (level 2, -7/24 HPs) Began as a Formicid Fighter on Sept 30, 2022. Was an Initiate of Qazlal. Mangled by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:47 (72 turns). ImAmAmBug the Cudgeller (Formicid Fighter) Turns: 72, Time: 00:00:48 Health: -7/24 AC: 18 Str: 20 XL: 2 Next: 0% Magic: 2/2 EV: -3 Int: 7 God: Qazlal [......] Gold: 0 SH: 27 Dex: 13 Spells: 1/1 levels left rFire + . . SeeInvis + G - +6 shillelagh "Devastator" {shatter} rCold + . . Faith . D - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . K - +5 gold dragon scales rPois + Reflect . (helmet unavailable) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 flail z - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. A - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. B - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. E - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. F - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. G - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. H - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. I - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. J - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Armour b - a +0 scale mail c - a +0 buckler C - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. D - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. K - +5 gold dragon scales (worn) Jewellery r - a ring of flight s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence v - a +6 ring of intelligence w - a +6 ring of strength x - a +6 ring of strength Wands p - a wand of mindburst (7) q - a wand of light (7) Scrolls l - 4 scrolls of amnesia m - 7 scrolls of butterflies n - 5 scrolls of identify o - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 7 potions of magic h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance Miscellaneous y - a lightning rod (4/4) Skills: - Level 3.2 Fighting * Level 7.7 Maces & Flails + Level 3.2 Armour + Level 4.0 Shields + Level 0.0 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x5 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. Okay, then. Time to lay down the shillelagh law. G - the +6 shillelagh "Devastator" (weapon) {shatter} There is a stormy altar of Qazlal here. You kneel at the altar of Qazlal. Qazlal welcomes you! Qazlal grants you and your divine allies immunity to clouds. Unknown command. Press < or > to pray at altars. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! x2 Found a ring of positive energy and the ring "Gunkuvee" {Fly Str+2 Int+5}. Found a transporter. Unknown command. Unknown command. You block the merfolk's attack. SHROANNG! You block the merfolk's attack. PTOANNNG! Unknown command. You closely miss the merfolk. You block the merfolk's attack. GONNNNG! You block the merfolk's attack. GONNNNG! The merfolk hits you with a +0 trident! Ouch! That really hurt! You block the merfolk's attack. GONNNNG! You feel more experienced! Your Maces & Flails skill gained 5 levels and is now at level 7! You have reached level 2! The merfolk hits you with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ {{ ▓.....▓ ▓.=.=.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ {{{ { { You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ImAmAmBug the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 61 | D | Became a worshipper of Qazlal Stormbringer 69 | D | Entered arena 2. 69 | D | Noticed a merfolk 69 | D | Noticed a merfolk 69 | D | Found a transporter. 72 | D | Reached skill level 7 in Maces & Flails 72 | D | Reached XP level 2. HP: 8/24 MP: 2/2 72 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Maces & Flails | 7 | 7.7 Fighting | | 3.2 Armour | | 3.2 Shields | | 4.0 Action || total -------------------------++------- Melee: Shillelagh || 1 Use: Potion || 1 Block: Kite shield || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 71 | 0 | 0 | 0 | 1 | 71.0 | Dungeon | 71 | 71 | 0 | 0 | 0 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 71 daAuts