Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 14244489791377913965 183 Imhoden the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Apr 13, 2023. Shot with an arrow by a centaur (11 damage) ... on level 3 of the Dungeon. The game lasted 00:13:02 (2753 turns). Imhoden the Conjurer (Deep Elf Conjurer) Turns: 2753, Time: 00:13:02 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 35% Magic: 11/14 EV: 12 Int: 37 God: Gold: 149 SH: 0 Dex: 13 Spells: 4/13 levels left rFire . . . SeeInvis . b - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn n - +6 ring of intelligence MPRegen 0.14/turn f - +6 ring of intelligence @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons a - a +1 dagger of holy wrath b - a +0 sling (weapon) Armour c - a +0 robe (worn) Magical Staves m - a staff of air Jewellery e - a ring of willpower f - a +6 ring of intelligence (right hand) n - a +6 ring of intelligence (left hand) Wands i - a wand of quicksilver (7) Scrolls d - 2 scrolls of identify Potions g - 2 potions of ambrosia h - a potion of cancellation {unknown} j - a potion of attraction k - 2 potions of curing {unknown} l - 2 potions of magic Skills: + Level 3.0 Dodging + Level 2.9 Stealth + Level 4.7 Spellcasting + Level 6.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 31% 2d8 11% 4 d - Call Imp Summ 8% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 3% 3 Mephitic Cloud Conj/Pois/Air 24% N/A 4% 3 Inner Flame Hex/Fire 8% N/A 11% 3 Fulminant Prism Conj/Hex 15% 3d11 11% 4 Cause Fear Hex 4% N/A 36% 4 Discord Hex 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You start resting. Magic restored. You see here an adder corpse. k - 2 glowing green potions (gained 1) You now have 141 gold pieces (gained 9). n - a +6 ring of intelligence You remove your ring of willpower. You feel clever. n - a +6 ring of intelligence (left hand) You now have 149 gold pieces (gained 8). A centaur comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (asleep, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #......###....# #####.#.#.....# #.##..#...# #.###.....# #....^...## ########.# ## #.# ##.########.# #.#@........# #.########## #.# #.# #.# #c# ... #.. ##. You could see a centaur. Vanquished Creatures A water moccasin (D:3) 4 adders 3 dart slugs (D:2) 4 endoplasms 3 giant cockroaches 6 goblins 5 hobgoblins 5 jackals A quokka (D:1) 4 ball pythons 3 bats 4 kobolds 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Imhoden the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 528 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1238 | D:2 | Reached skill level 5 in Conjurations 1347 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1651 | D:2 | Learned a level 2 spell: Searing Ray 2057 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 2179 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2189 | D:3 | Noticed a water moccasin 2198 | D:3 | Killed a water moccasin 2199 | D:3 | Reached skill level 6 in Conjurations 2199 | D:3 | Reached XP level 5. HP: 5/28 MP: 0/13 2680 | D:3 | Learned a level 2 spell: Call Imp 2749 | D:3 | Noticed a centaur 2753 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, minmay_shallow_snake_nest D:2: minmay_skewed_foursquare, layout_rooms, chequers_decorated_corner, serial_bayou_pond_d D:3: layout_loops_corners, kennysheep_cross_room Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Dodging | 3 | 3.0 Spellcasting | 4 | 4.7 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 61 | 26 || 87 Use: Scroll | 3 | 3 || 6 Potion | 3 | || 3 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 3 | 4 || 7