Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 9971796255461747646 21 Imperners the Magician (level 3, -2/21 (25) HPs) Began as a Djinni Fire Elementalist on Aug 9, 2023. Killed by an exploding hobgoblin (7 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:05:14 (431 turns). Imperners the Magician (Djinni Fire Elementalist) Turns: 431, Time: 00:05:17 HP: -2/21 (25) AC: 2 Str: 7 XL: 3 Next: 2% Gold: 21 EV: 12 Int: 16 God: SH: 0 Dex: 15 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying, heavily drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of teleportation {unknown} Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 f - Kiss of Death Conj/Necr 48% 2d9 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bat (100% to hit) The negative energy hits the bat. The bat is drained! You kill the bat! You feel drained. Your Spellcasting skill increases to level 3! Casting: Kiss of Death (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A hobgoblin comes into view. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The hobgoblin shouts! Casting: Kiss of Death (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Kiss of Death (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? Uppercase [Y]es or [N]o only, please. The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? Uppercase [Y]es or [N]o only, please. The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Inner Flame (extremely dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f - hobgoblin Aim: a hobgoblin (chance to affect: 79%) The hobgoblin is filled with an inner flame. The kobold throws a stone. The stone misses you. Casting: Inner Flame (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin but do no damage. The kobold throws a stone. The stone hits you. The hobgoblin misses you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. * * * LOW HITPOINT WARNING * * * The hobgoblin explodes! The fiery explosion engulfs you! You resist. You die... ### ##.... ##.....#### ##... #.......#.## ####+# #..8.8..#..## #..... #..K....#...####.##.# #.....##........##.# #.§§..##...####.#... #§8.##...## #..... ##§@.#...## #.#... #.....#.## #..... #.......# #.###. ######### #..... ###### You could see a kobold. Vanquished Creatures An adder (D:2) 3 ball pythons An endoplasm (D:2) A giant cockroach (D:1) A hobgoblin (D:2) 2 quokkas 2 bats A rat (D:2) 12 creatures vanquished. Vanquished Creatures (others) 82 foxfires 82 creatures vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Imperners the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Imperners set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:2 | Reached XP level 2. HP: 18/21 MP: 0/0 376 | D:2 | Reached XP level 3. HP: 2/25 MP: 0/0 376 | D:2 | Learned a level 1 spell: Kiss of Death 417 | D:2 | Reached skill level 3 in Spellcasting 431 | D:2 | Killed by an exploding hobgoblin... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, chequers_serial_rivers_micro_b D:2: cheibrodos_old_hovel, layout_loops_corners, hellmonk_ecumenical_altar_prayer_group, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 2.4 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 19 Cast: Foxfire || 53 Scorch || 2 Inner Flame || 1 Kiss of Death || 1 Armour: Robe || 12 Dodge: Dodged || 32