Dungeon Crawl Stone Soup version 0.25.1-8-g42b30a86e7 (webtiles) character file. Game seed: 14783731678527338390 0 Inchmeat the Poker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Dec 1, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Inchmeat the Poker (Merfolk Gladiator) Turns: 0, Time: 00:00:04 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Comestibles f - a ration Skills: + Level 2.1 Fighting + Level 4.4 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Inchmeat tha Merfolk Gladiator. Tha bosom o' 'tis dungeon contains tha f'bled artefact, tha Orb o' Zot. Press ? fer a list o' commands an' othar information. Found a staircase leadin' outta tha dungeon. Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "aye".) # #+# # #≈♣.♣≈# ≈≈♣.♣≈≈ ≈♣.♣≈ ♣...♣ ... #.# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inchmeat the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic