Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 1250736617218092128 7 Inchmeat the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on July 18, 2023. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:05:59 (256 turns). Inchmeat the Magician (Djinni Fire Elementalist) Turns: 256, Time: 00:06:00 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 25 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + + d - +0 short sword rCold x x . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Jewellery b - a ring of fire (left hand) Skills: * Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 7% 1 b - Scorch Fire 30% 2d6 10% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 21% 3 d - Inner Flame Hex/Fire 15% N/A 21% 3 e - Flame Wave Conj/Fire 15% 2d7 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The hobgoblin hits you. The foxfire hits the hobgoblin. The hobgoblin is almost dead. The foxfire hits the hobgoblin but does no damage. The hobgoblin is almost dead. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. Your foxfire dissipates! The foxfire hits the hobgoblin. You kill the hobgoblin! Your Fighting skill increases to level 1! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the quokka. The quokka is severely wounded. Your foxfire dissipates! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the quokka but does no damage. The quokka is severely wounded. Your foxfire dissipates! A bat comes into view. The quokka attacks as you move away! The quokka bites you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. Found 8 stones. The quokka closely misses you. Found 14 gold pieces. A kobold comes into view. It is wielding a +0 dagger. The quokka bites you. You die... #########.##### #..#.##.###..## #..........S†.# . .##.##S#####.# .( #g# #.# .. #.# #.# .# #.# #.# .# #.#####.####..# #.g.br@.......### #..###......#..... ..........##K###...# #.$.....##.##..#..#.. #...>...##.#...†..# . ##(.....##.......... #......############ #.###### You could see a quokka, a goblin, a bat and a kobold (wandering). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A kobold (D:1) 6 creatures vanquished. Vanquished Creatures (others) 27 foxfires (D:1) 27 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inchmeat the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Inchmeat set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 225 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 243 | D:1 | Reached skill level 1 in Fighting 256 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, chequers_ecumenical_altar_island, minmay_strange_pillars Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 2 Cast: Foxfire || 24 Armour: Robe || 1 Dodge: Dodged || 20