Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 829111590513320734 2 Inchmeat the Magician (level 1, -1/16 HPs) Began as a Djinni Fire Elementalist on July 25, 2023. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (77 turns). Inchmeat the Magician (Djinni Fire Elementalist) Turns: 77, Time: 00:00:42 Health: -1/16 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 8 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} Skills: * Level 0.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 18% 2d6 11% 2 c - Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire dissipates! An endoplasm, a dart slug and a hobgoblin come into view. Your foxfire dissipates! The hobgoblin shouts! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The endoplasm hits you. Unknown command. The endoplasm attacks as you move away! The endoplasm barely misses you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm barely misses you. The hobgoblin attacks as you move away! The hobgoblin misses you. The endoplasm attacks as you move away! The endoplasm hits you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The hobgoblin closely misses you. The endoplasm hits you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The foxfire hits the dart slug. The dart slug is moderately wounded. The foxfire hits the hobgoblin. The hobgoblin is severely wounded. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ########## #......... ############### #......... #.....##......####......... #.....##................... #.....##......#.##+#######' #....†##.....^#.# #.. #.......w..####.# +.. #........g@v....# #.. #.....##.Jv..##.# ######' #.....###.#.....# #...#.. #.....# #.......# #.⌠.'.⌠ ####### ####....# #...#.. ....# ##'#### ....# #...#.. ....# #...'.< #...#.. You could see a dart slug, an endoplasm and a hobgoblin (ally target). Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (others) 7 foxfires (D:1) 7 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inchmeat the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Inchmeat set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Foxfire || 5 Dodge: Dodged || 9