Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 1245728381889969925 28 Ink the Magician (level 3, 17/25 HPs) Began as a Djinni Necromancer on Nov 30, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:06:58 (742 turns). Ink the Magician (Djinni Necromancer) Turns: 742, Time: 00:06:58 Health: 17/25 AC: 2 Str: 7 XL: 3 Next: 30% Gold: 63 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} f - a scroll of fog {unknown} k - a scroll of identify {unknown} l - a scroll of immolation {unknown} m - a scroll of revelation {unknown} Potions d - a potion of berserk rage {unknown} e - a potion of curing {unknown} g - a potion of magic {unknown} h - 2 potions of lignification {unknown} i - a potion of heal wounds {unknown} j - a potion of resistance {unknown} Skills: + Level 3.0 Dodging - Level 1.8 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 b - Grave Claw Necr 34% 2d9 4% 2 c - Vampiric Draining Necr 17% 2d7 10% 3 d - Animate Dead Necr 17% N/A 30% 4 e - Curse of Agony Necr 17% N/A 65% 5 f - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You completely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. You miss the jackal. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. You completely miss the jackal. The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! No target in view! No target in view! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#..# #.##.# #.#..# #.##.# #.#..# #.##.# #.#..# #.##.# #.#..# #.##.# ##.#..###.##.# .............# ##.#.####.############## #.#............@†.....# .........############## ...######## ##.# #.# ### There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:2) A bat (D:1) A kobold (D:1) 2 rats 14 creatures vanquished. Vanquished Creatures (collateral kills) 2 quokkas (D:1) A ball python (D:2) A kobold (D:1) 4 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ink the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Ink set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 638 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 638 | D:2 | Learned a level 1 spell: Foxfire 668 | D:2 | Found a faded altar of an unknown god. 742 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms D:2: minmay_chambers_of_twos, layout_basic, shapermc_ecumenical_altar_gd Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | | 1.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 88 Cast: Soul Splinter || 10 Armour: Robe || 58 Dodge: Dodged || 62