Dungeon Crawl Stone Soup version 0.30.0-18-gc0e69614cb (webtiles) character file. Game seed: 9056717998740811256 14 Irreverend the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 24, 2023. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (845 turns). Irreverend the Conjurer (Deep Elf Conjurer) Turns: 845, Time: 00:01:46 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 1/8 EV: 12 Int: 22 God: Gold: 70 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of positive energy Scrolls d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} h - a scroll of fear {unknown} i - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} j - 2 potions of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (82% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. Found a glowing rapier. Found a stone staircase leading down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 hand axe! Ouch! That really hurt! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence completely misses you. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence misses you. Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence hits you with a +0 hand axe. You die... .......@..................# ..#####.########.####.##.<# ........# #.# #.##.## ..#####.########.# #.##.. .####............####.##### ?.......†................# ####.....#######.####.##.# #.....# #@......# # +.....# #@####.... #.....# #.# ##...# #.....# #.# #..# #.....# #.# #># #.....# #). ## #.....# #.. #.. #... You could see Terence. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches 3 hobgoblins A jackal (D:2) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Irreverend the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 552 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 670 | D:1 | Learned a level 2 spell: Searing Ray 772 | D:2 | Noticed Terence 845 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_cross, st_stairs_13 D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 4 Dodge: Dodged || 4