Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 11511465486760190501 60 JJisdabomb the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Feb 1, 2022. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:44 (1780 turns). JJisdabomb the Conjurer (Draconian Conjurer) Turns: 1780, Time: 00:04:45 Health: 0/26 AC: 5 Str: 21 XL: 3 Next: 80% Magic: 1/7 EV: 12 Int: 20 God: Gold: 65 SH: 5 Dex: 9 Spells: 4/7 levels left rFire + . . SeeInvis . a - +2 dagger (drain) rCold + . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois + Reflect + (helmet restricted) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ g - amulet of reflection HPRegen 0.08/turn c - +6 ring of strength MPRegen 0.10/turn e - +6 ring of strength @: lethally poisoned (0 -> -4), resistant A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) Jewellery c - a +6 ring of strength (left hand) e - a +6 ring of strength (right hand) g - an amulet of reflection (around neck) Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of enchant armour {unknown} r - a scroll of identify Skills: + Level 2.2 Dodging - Level 1.7 Stealth * Level 2.7 Spellcasting + Level 4.2 Conjurations + Level 1.3 Fire Magic + Level 1.2 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History A water moccasin comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 63% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin bites you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin barely misses you. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. You closely miss the water moccasin. You tail-slap the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You block the water moccasin's attack. You miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. You hit the water moccasin. You drain the water moccasin. The water moccasin is severely wounded. You die... #.# #.# #.# #.# #.# #.# #.# #.# ###.####.# .......<.# ###.####.# #.S.....# #.@###### .........>...). ...###..#.##### . ....... ##### ### You could see a water moccasin (drained). Vanquished Creatures 2 worms (D:2) 2 dart slugs 3 endoplasms 5 giant cockroaches 3 goblins 4 hobgoblins 4 quokkas 5 ball pythons 7 bats 2 frilled lizards (D:1) 5 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJisdabomb the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 156 | D:1 | Reached XP level 2. HP: 8/20 MP: 0/5 584 | D:1 | Reached skill level 1 in Fire Magic 809 | D:1 | Reached XP level 3. HP: 24/25 MP: 6/6 1057 | D:2 | Reached skill level 1 in Invocations 1152 | D:2 | Found a faded altar of an unknown god. 1405 | D:2 | Learned a level 2 spell: Searing Ray 1772 | D:3 | Noticed a water moccasin 1779 | D:3 | HP: 1/26 [poisoned by a water moccasin] 1780 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, corexii_corridor_pit D:2: minmay_angry_zag, layout_rooms, hellmonk_ecumenical_altar_arch_garden, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_lined_corner, infiniplex_forest_straight_4, infiniplex_forest_straight_3, infiniplex_forest_corner_1, infiniplex_forest_lined_corner, infiniplex_forest_straight_2 D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Fire Magic | 1 | 1.3 Invocations | 1 | 1.2 Stealth | | 1.7 Spellcasting | | 2.7 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 12 Dagger || 51 Short sword || 5 Tailslap || 8 Punch || 1 Cast: Magic Dart || 55 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Armor: Skin || 26 Dodge: Dodged || 45 Block: Other || 1