Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 14213490132199414353 0 Jackthecabe the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on June 14, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (54 turns). Jackthecabe the Vexing (Felid Enchanter) Turns: 54, Time: 00:00:38 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 17 Int: 16 God: Gold: 24 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Skills: - Level 2.6 Dodging + Level 4.0 Stealth * Level 1.0 Unarmed Combat + Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 15% N/A 11% 3 Tukima's Dance Hex 15% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 13% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Inventory: Potions a - a potion of invisibility b - a potion of curing {unknown} c - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ..<...#####.'..# ............#..#........ #...#8#8#8#8#..#........ 8...8########..#(....... #.#.##........[#........ 8.#.8#..##.....#......# #.#.# ##....#......# 8. .8 $.##.....#.J....# #.........#@.....# #########...###### ##..# #.># ##.# #.# ..# ### You could see an endoplasm. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4771) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4786) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, Jackthecabe the Felid Enchanter. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You don't know any spells. You don't know any spells. Unknown command. Okay, then. You open the door. There is an open door here. b - a dark potion c - a murky golden potion Okay, then. You now have 16 gold pieces. You open the door. There is an open door here. Found a stone staircase leading down. You now have 24 gold pieces (gained 8). An endoplasm comes into view. The endoplasm quivers. You scratch the endoplasm. The endoplasm freezes you. You are frozen. 😮 HP[-2] You take 2 damage, and now have 5/7 hp. MASSIVE DAMAGE!! (PAUSE) You scratch the endoplasm. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Unarmed || 2 Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jackthecabe the Felid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 0 | D:1 | magus.rc [v1.9.6] 54 | D:1 | Frozen to death by an endoplasm Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 44 | 44 | 0 | 0 | 38 | 1 | 44.0 | Dungeon | 44 | 44 | 0 | 0 | 38 | 1 | 44.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 44 daAuts