Dungeon Crawl Stone Soup version 0.30-a0-457-g4b7bca3bfa (webtiles) character file. Game seed: 3441112178670349404 445 Jackthecabe the Conjurer (level 6, -1/42 (45) HPs) Began as a Demigod Conjurer on Dec 12, 2022. Slain by a wight ... wielding a +3 halberd (7 damage) ... in an ossuary. The game lasted 00:05:50 (3130 turns). Jackthecabe the Conjurer (Demigod Conjurer) Turns: 3130, Time: 00:05:51 HP: -1/42 (45) AC: 2 Str: 8 XL: 6 Next: 44% MP: 8/13 EV: 12 Int: 28 God: Gold: 134 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) @: drained A: high MP 1, forlorn, divine attributes a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 134 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 6.0 Conjurations + Level 3.2 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Hex 14% 3d8 12% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 3% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Inventory: Armour a - a +0 robe (worn) Jewellery W - a ring of willpower Scrolls c - 4 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} f - a scroll of brand weapon {unknown} l - a scroll of fog {unknown} m - a scroll of noise {unknown} Potions b - a potion of magic e - 2 potions of curing {@q1} g - 4 potions of attraction h - a potion of brilliance {unknown} i - a potion of might {unknown} j - 2 potions of degeneration {unknown} k - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 ▒+▒ ▒.▒ +.+ ▒▒▒.▒▒▒ ▒z'.'.▒ ▒▒▒@▒▒▒ ▒.'.'.▒ ▒▒▒.▒▒▒ ▒.'.'.▒ ▒▒▒.▒▒▒ ▒.'.'.▒ ▒▒▒)▒▒▒ ▒ ▒▒...▒▒ ▒▒ ▒▒.....▒▒▒▒ ▒▒▒. You could see a wight. Message History Press: ? - help, Shift-Dir - straight line, f - orc skeleton Aim: an orc skeleton (dormant, 100% to hit) The searing ray hits the orc skeleton! You destroy the orc skeleton! (Press . to maintain the ray.) You open the door. A wight comes into view. It is wielding a +3 halberd. The wight barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 halberd and wearing a +0 robe (81% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight hits you from afar with a +3 halberd! The searing ray hits the wight. The wight is moderately damaged. The wight hits you from afar with a +3 halberd! The searing ray hits the wight. The wight is heavily damaged. The wight completely misses you. The searing ray hits the wight. The wight is almost destroyed. You finish channelling your searing ray. The wight hits you from afar with a +3 halberd!! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 5 6 | 6.0 Hexes | 1 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 56 | 68 || 124 Searing Ray | 6 | 16 || 22 Fulminant Prism | | 1 || 1 Use: Potion | | 2 || 2 Armor: Robe | 5 | 2 || 7 Dodge: Dodged | 17 | 13 || 30 Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_ring D:2: layout_rooms, chequers_ecumenical_altar_simple_redux, basic_altar, uniq_jessica D:3: layout_loops_cross, minitemple, minivault_24 D:4: layout_loops_ring, minmay_lizard_king, uniq_eustachio D:5: layout_rooms, enter_ossuary_3, nicolae_shop_overcharged_wands Ossuary: ossuary_due_cavern Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jackthecabe the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 111 | D:1 | Reached skill level 2 in Spellcasting 539 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 778 | D:1 | Reached skill level 4 in Conjurations 1195 | D:1 | Learned a level 2 spell: Searing Ray 1226 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/9 1567 | D:2 | Noticed Jessica 1570 | D:2 | Killed Jessica 1571 | D:2 | Reached skill level 3 in Spellcasting 1571 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/11 1882 | D:2 | Reached skill level 5 in Conjurations 2392 | D:3 | Reached XP level 5. HP: 23/38 MP: 5/12 2485 | D:3 | You fall into a shaft and drop 2 floors! 2485 | D:5 | Entered Level 5 of the Dungeon 2519 | D:5 | Noticed a black bear 2570 | D:5 | Learned a level 4 spell: Fulminant Prism 2575 | D:5 | Killed a black bear 2576 | D:5 | Reached skill level 6 in Conjurations 2576 | D:5 | Reached skill level 1 in Hexes 2589 | D:5 | Reached XP level 6. HP: 45/45 MP: 2/13 2674 | D:5 | Reached skill level 2 in Hexes 2722 | D:5 | Found a sand-covered staircase. 2862 | Ossuary | Entered an ossuary 2937 | Ossuary | Reached skill level 3 in Hexes 3130 | Ossuary | Slain by a wight Vanquished Creatures A black bear (D:5) A wight (Ossuary) A human zombie (D:5) 2 hounds (D:5) Jessica (D:2) An iguana (D:5) An orc wizard (D:3) 3 gnolls (D:1) 4 adders A worm zombie (D:5) 3 dart slugs (D:2) A worm (D:2) 3 orcs (D:3) 6 ball pythons 3 endoplasms 9 goblins 6 hobgoblins 3 quokkas A ball python skeleton (Ossuary) 9 bats 4 frilled lizards A hobgoblin skeleton (Ossuary) 2 hobgoblin zombies (Ossuary) 4 kobolds An orc skeleton (Ossuary) An orc zombie (Ossuary) 3 rats 76 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 77 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3134 | 3067 | 67 | 566 | 2012 | 6 | 522.3 | Dungeon | 2866 | 2799 | 67 | 495 | 1848 | 5 | 573.2 | Ossuary | 267 | 267 | 0 | 71 | 164 | 1 | 267.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1433 daAuts D:2: 661 daAuts D:3: 394 daAuts D:5: 350 daAuts Ossuary: 267 daAuts D:4: 26 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 472 | 165 | 25.9 | 66 | 10 | 13.2 +---------+---------+-------+---------+---------+------- D:1 | 104 | 0 | 0.0 | 29 | 0 | 0.0 D:2 | 53 | 37 | 41.1 | 19 | 1 | 5.0 D:3 | 67 | 0 | 0.0 | 12 | 0 | 0.0 D:4 | 4 | 0 | 0.0 | 2 | 0 | 0.0 D:5 | 244 | 48 | 16.4 | 4 | 2 | 33.3 Ossuary | 0 | 80 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------