Dungeon Crawl Stone Soup version 0.30-a0-462-gd5975efbca (webtiles) character file. Game seed: 8468190609429233485 450 Jackthecabe the Conjurer (level 6, -6/45 HPs) Began as a Demigod Conjurer on Dec 17, 2022. Mangled by Edmund ... wielding a +2 flail of protection (12 damage) ... on level 4 of the Dungeon. The game lasted 00:09:01 (4872 turns). Jackthecabe the Conjurer (Demigod Conjurer) Turns: 4872, Time: 00:09:02 Health: -6/45 AC: 7 Str: 8 XL: 6 Next: 45% Magic: 6/13 EV: 12 Int: 28 God: Gold: 138 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . SeeInvis . m - +6 rapier "Demigod's Death" {vorpal, rN++ Stlth+} rCold . . . Faith . (no shield) rNeg + + . Spirit . a - +0 robe rPois . Reflect . k - +2 helmet rElec . Harm + o - scarf {harm} rCorr . Rampage . q - +1 pair of gloves Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 138 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 5.5 Conjurations + Level 3.9 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Hex 15% 3d10 12% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 3% 3 Tukima's Dance Hex 26% N/A 4% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Passage of Golubria Tloc 4% N/A 63% 4 Yara's Violent Unravell Hex/Tmut 7% 3d5 71% 5 Inventory: Hand Weapons m - the +6 rapier "Demigod's Death" (weapon) {vorpal, rN++ Stlth+} (You found it on level 3 of the Dungeon) It inflicts extra damage upon your enemies. rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. Armour a - a +0 robe (worn) j - a +2 buckler k - a +2 helmet (worn) o - a scarf of harm (worn) q - a +1 pair of gloves (worn) Jewellery D - a +6 ring of dexterity F - a ring of fire Wands p - a wand of light (12) Scrolls c - a scroll of noise {unknown} d - 4 scrolls of identify {unknown} g - 2 scrolls of magic mapping {unknown} h - a scroll of immolation {unknown} i - a scroll of poison {unknown} l - a scroll of enchant armour {unknown} n - a scroll of enchant weapon {unknown} s - a scroll of teleportation {unknown} Potions e - 3 potions of might {unknown} f - 2 potions of degeneration {unknown} r - a potion of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:4 Edmund ............. ...=....... #.....# .. ###'######.▒ #..†....#..▒ #..✱....+..▒ #....>..#..▒ ##.@..#..#.▒ #####.@..#####▒ #.........# #.........# #......(..# #.........# ##...##).#### ###...##..#..# #.....#).....# #.<...#......# You could see Edmund (ally target) and a friendly fulminant prism. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Okay, then. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of protection and wearing a +0 chain mail (severely wounded, 86% to hit) The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) Edmund completely misses you. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, p - Edmund You conjure a prism of explosive energy! A fulminant prism comes into view. Edmund hits you with a +2 flail of protection! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.0 Hexes | 1 2 3 | 3.9 Conjurations | 4 5 | 5.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Rapier | | 1 || 1 Cast: Magic Dart | 97 | 68 || 165 Searing Ray | 3 | 17 || 20 Fulminant Prism | | 2 || 2 Use: Potion | | 1 || 1 Armor: Robe | 5 | 12 || 17 Dodge: Dodged | 15 | 11 || 26 Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_corners, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_basic, minmay_door_square, minivault_26, feat_on_display, uniq_robin D:3: layout_basic, grunt_temple_overflow_order_and_chaos_1, lemuel_doored_altar, nicolae_overflow_crystal_walls, mainiacjoe_overflow_tiny_flanked, nicolae_ru_the_path_less_chosen, uniq_terence, uniq_natasha, uniq_ijyb D:4: minmay_spotlight, layout_gridville, nicolae_ossuary_entry_catacombs, st_stairs_11, kennysheep_orc_chapel, uniq_edmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jackthecabe the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 456 | D:1 | Reached skill level 2 in Spellcasting 510 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 613 | D:1 | Learned a level 2 spell: Searing Ray 883 | D:1 | Reached skill level 1 in Hexes 1541 | D:2 | Reached skill level 4 in Conjurations 1541 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 2460 | D:2 | Noticed Robin 2466 | D:2 | Killed Robin 2824 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/10 2899 | D:2 | Reached skill level 2 in Hexes 3190 | D:2 | Learned a level 4 spell: Fulminant Prism 3428 | D:3 | Identified the +6 rapier "Demigod's Death" {vorpal, rN++ | Stlth+} 3487 | D:3 | Noticed Natasha 3492 | D:3 | Killed Natasha 3662 | D:3 | Reached skill level 3 in Spellcasting 3725 | D:3 | Noticed an angel 3740 | D:3 | Noticed Natasha 3745 | D:3 | Noticed Ijyb 3746 | D:3 | Killed Natasha 3747 | D:3 | Reached XP level 5. HP: 34/38 MP: 5/12 3939 | D:3 | Killed Ijyb 4145 | D:3 | Reached skill level 3 in Hexes 4213 | D:3 | Reached skill level 5 in Conjurations 4299 | D:3 | Noticed Terence 4310 | D:3 | Killed Terence 4548 | D:3 | Noticed Natasha 4551 | D:3 | Killed Natasha 4743 | D:4 | Reached XP level 6. HP: 45/45 MP: 6/13 4835 | D:4 | Noticed Edmund 4872 | D:4 | Mangled by Edmund Vanquished Creatures A phantom (D:4) A scorpion (D:4) An orc priest (D:3) Terence (D:3) Ijyb (D:3) Natasha (thrice) (D:3) Robin (D:2) 4 adders 3 gnolls (D:2) 2 worms A dart slug (D:2) 5 orcs 4 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 12 goblins 14 hobgoblins 4 jackals (D:3) 3 quokkas (D:1) A frilled lizard (D:1) 5 kobolds 3 rats 76 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 2 fungi (D:1) 4 plants (D:1) 7 creatures vanquished. Grand Total: 83 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4879 | 4828 | 51 | 825 | 3169 | 4 | 1219.8 | Dungeon | 4879 | 4828 | 51 | 825 | 3169 | 4 | 1219.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1676 daAuts D:1: 1530 daAuts D:3: 1508 daAuts D:4: 164 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 500 | 143 | 22.2 | 62 | 14 | 18.4 +---------+---------+-------+---------+---------+------- D:1 | 45 | 0 | 0.0 | 25 | 0 | 0.0 D:2 | 75 | 35 | 31.8 | 11 | 11 | 50.0 D:3 | 183 | 108 | 37.1 | 20 | 3 | 13.0 D:4 | 197 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------