Dungeon Crawl Stone Soup version 0.30-a0-557-ge2afbf3030 (webtiles) character file. Game seed: 18075866157280678751 27 Jackthecabe the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on Dec 27, 2022. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1840 turns). Jackthecabe the Conjurer (Demigod Conjurer) Turns: 1840, Time: 00:01:32 Health: -2/20 AC: 2 Str: 8 XL: 2 Next: 72% Magic: 1/7 EV: 12 Int: 20 God: Gold: 101 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 72% 1d6 2% 1 s - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Tmut/Erth 1% N/A 22% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Armour a - a +0 robe (worn) e - a +0 cloak f - a +0 cloak Jewellery L - a ring of flight Scrolls d - a scroll of amnesia {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of curing {unknown} g - a potion of heal wounds {unknown} h - a potion of might {unknown} j - a potion of invisibility {unknown} k - a potion of attraction {unknown} l - 3 potions of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:2 [ Annotations: D:2 Terence #......###....#.......+ ##......######.#.......# #..............######### #..##########.<.# #..### #.#.### #....########.#...###### #.##.##....##.#........# #.##.##....##.#.#....#.# #....##.......#@####...### ##########.##.#@#####....## #.####........#..# #.##.#..†..(..##)## #....#........##..# #....#..............# ###########......##########.#.# #...........#.......... ....# ░.░##########....###### ...... You could see Terence. Message History Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +1 scale mail of cold resistance (lightly wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence says, "You're history." The searing ray hits Terence but does no damage. Terence is moderately wounded. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. Things that are here: a +0 short sword; a +0 chain mail Terence attacks as you move away! Terence hits you with a +0 hand axe. Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence hits you with a +0 hand axe. Terence attacks as you move away! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence hits you but does no damage. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 hand axe. You die... Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Cast: Magic Dart || 52 Searing Ray || 3 Armor: Robe || 1 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, hellmonk_ecumenical_altar_prayer_group, minmay_misc_feat_ornament, dk_noncrumbling_2, minmay_misc_feat_encased, chequers_serial_rivers_small_b D:2: layout_basic, serial_shops, shop, nicolae_shop_crystal, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jackthecabe the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 209 | D:1 | Reached skill level 2 in Spellcasting 465 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 469 | D:1 | Learned a level 2 spell: Searing Ray 765 | D:1 | Reached skill level 4 in Conjurations 1673 | D:2 | Found Meuses's Armour Emporium. 1820 | D:2 | Noticed Terence 1840 | D:2 | Slain by Terence Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 quokkas (D:1) 5 bats (D:1) A kobold (D:1) 2 rats 23 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1840 | 1746 | 94 | 10 | 1593 | 2 | 920.0 | Dungeon | 1840 | 1746 | 94 | 10 | 1593 | 2 | 920.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1634 daAuts D:2: 205 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 35 | 4 | 10.3 | 21 | 2 | 8.7 +---------+---------+-------+---------+---------+------- D:1 | 34 | 4 | 10.5 | 20 | 2 | 9.1 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------