Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 12297839553976251765 471080 Jackthecabe the Devastator (level 24, -1/141 HPs) Began as a Tengu Air Elementalist on May 11, 2023. Was a High Priest of Vehumet. Killed from afar by a fire giant (12 damage) ... with a fireball ... on level 5 of the Vaults. The game lasted 04:08:42 (92808 turns). Jackthecabe the Devastator (TeAE) Turns: 92808, Time: 04:08:43 Health: -1/141 AC: 20 Str: 15 XL: 24 Next: 67% Magic: 2/42 EV: 18 Int: 31 God: Vehumet [*****.] Gold: 3279 SH: 18 Dex: 14 Spells: 9/51 levels left rFire + . . a - +9 demon trident (freeze) rCold + . . R - +5 kite shield rNeg + . . d - +3 leather armour "Otriat" {rPois rF+ rCorr} rPois + M - +2 hat {Stlth+} rElec + G - +2 cloak {Stlth+} rCorr + t - +2 pair of gloves {Str+3} SInv + (boots unavailable) Will +++.. C - amulet of Weewalirec {Acrobat +Inv rN+ Int+6} Stlth +++++++ g - ring of Neug {*Corrode rElec rC+ AC+4 Int+2} HPRegen 0.43/turn W - ring of Paqipuwn {Wiz Will++ Str-2 SInv Stlth+} MPRegen 0.28/turn %: corrode self (3%), acrobat, wizardry (x1) @: about to teleport, flying quickly and evasively, studying 2 skills, unable to drink, quick A: beak, talons 3, nimble flight, frail 1, inability to drink after injury 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Evoke Invisibility You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 1 time. You also visited: Trove, Bailey, Wizlab and Desolation. You collected 6484 gold pieces. You spent 3205 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. You are frail. (-10% HP) You occasionally lose the ability to drink potions when taking damage. Skills: - Level 18.0 Fighting - Level 8.0 Polearms - Level 11.0 Armour - Level 10.0 Dodging - Level 10.0 Stealth - Level 15.0 Shields - Level 14.0 Spellcasting + Level 20.1 Conjurations + Level 16.3 Summonings + Level 10.1 Translocations + Level 20.1 Fire Magic - Level 12.0 Air Magic - Level 5.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fire Storm Conj/Fire 49% 8d12 13% 9 m - Malign Gateway Summ/Tloc 40% N/A 7% 7 n - Ignition Fire 49% 3d14 1% 8 s - Spellforged Servitor Conj/Summ 47% N/A 1% 7 v - Summon Mana Viper Hex/Summ 64% N/A 1% 5 X - Plasma Beam Fire/Air 44% 2x1d63 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shatter Erth 10% 3d12* 100% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Shock Conj/Air 100% 1d9 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 2-7/arc 0% 2 Call Canine Familiar Summ 89% N/A 0% 3 Flame Wave Conj/Fire 98% 2d20 0% 4 Sticky Flame Conj/Fire 98% 2d11 0% 4 Apportation Tloc 100% N/A 1% 1 Freeze Ice 84% 1d9 1% 1 Slow Hex 84% N/A 1% 1 Blink Tloc 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Hailstorm Conj/Ice 71% 3d15 1% 3 Ignite Poison Fire/Tmut/Pois 58% N/A 1% 3 Summon Guardian Golem Hex/Summ 64% N/A 1% 3 Swiftness Air 77% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Airstrike Air 38% 2d(6-22) 1% 4 Animate Armour Summ/Erth 100% N/A 1% 4 Fulminant Prism Conj/Hex 35% 3d17 1% 4 Manifold Assault Tloc 71% N/A 1% 4 Passage of Golubria Tloc 71% N/A 1% 4 Summon Lightning Spire Summ/Air 83% N/A 1% 4 Arcjolt Conj/Air 44% 1d54 1% 5 Fireball Conj/Fire 49% 3d19 1% 5 Summon Forest Summ/Tloc 40% N/A 1% 5 Iron Shot Conj/Erth 35% 9d7 1% 6 Starburst Conj/Fire 49% 6d13 1% 6 Summon Cactus Giant Summ 44% N/A 1% 6 Orb of Destruction Conj 49% 9d13 1% 7 Summon Hydra Summ 44% N/A 1% 7 Ensorcelled Hibernation Hex/Ice 42% N/A 2% 2 Passwall Tmut/Erth 17% N/A 2% 2 Dispersal Tloc 35% N/A 4% 6 Confusing Touch Hex 21% N/A 5% 3 Spider Form Tmut/Pois 21% N/A 5% 3 Tukima's Dance Hex 21% N/A 5% 3 Vampiric Draining Necr 21% 2d7 5% 3 Yara's Violent Unravell Hex/Tmut 10% 3d6 13% 5 Summon Horrible Things Summ 44% N/A 14% 8 Anguish Hex/Necr 10% N/A 17% 4 Cause Fear Hex 10% N/A 17% 4 Ice Form Ice/Tmut 21% N/A 17% 4 Alistair's Intoxication Tmut/Pois 14% N/A 43% 5 Blade Hands Tmut 10% N/A 43% 5 Storm Form Tmut/Air 28% N/A 75% 7 Disjunction Tloc 35% N/A 86% 8 Dragon's Call Summ 44% N/A 89% 9 Simulacrum Ice/Necr 10% N/A 92% 6 Dragon Form Tmut 10% N/A 100% 7 Enfeeble Hex 10% N/A 100% 7 Borgnjor's Revivificati Necr 10% N/A 100% 8 Necromutation Tmut/Necr 10% N/A 100% 8 Death's Door Necr 10% N/A 100% 9 Polar Vortex Ice 10% N/A 100% 9 Inventory: Hand Weapons a - a +9 demon trident of freezing (weapon) Missiles y - 8 curare-tipped darts {=f} Y - 2 throwing nets {=f} Armour d - the +3 leather armour "Otriat" (worn) {rPois rF+ rCorr} (You found it on level 11 of the Dungeon) rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. t - a +2 pair of gloves of strength (worn) G - a +2 cloak of stealth (worn) M - a +2 hat of stealth (worn) R - a +5 kite shield (worn) Magical Staves b - a staff of fire {!a} v - a staff of conjuration {!a} Jewellery g - the ring of Neug (left hand) {*Corrode rElec rC+ AC+4 Int+2} (You found it on level 12 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+2). rC: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. q - the ring "Puffop" {+Blink rPois rN+ Str+6 Int+3} (You found it on level 3 of the Vaults) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+3). rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. C - the amulet of Weewalirec (around neck) {Acrobat +Inv rN+ Int+6} (You took it off a vault warden on level 1 of the Vaults) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+6). rN: It protects you from negative energy. +Inv: It lets you turn invisible. E - the ring "Tisheeza" {rPois rF+ Int+3 Dex+2} (You acquired it on level 2 of the Orcish Mines) [ring of protection from fire] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. F - the ring of New Discoveries {rPois rF+ rC+ Will+ Str+3} (You found it on level 3 of the Vaults) [ring of willpower] Str: It affects your strength (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. L - the amulet "Kucunauf" {RegenMP rCorr Str+3} (You took it off an orc high priest on level 2 of the Elven Halls) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. N - the ring of the Sneaky Ships {Contam rC+ rCorr Str-4 Int+8} (You found it on level 1 of the Vaults) [ring of protection from cold] Str: It affects your strength (-4). Int: It affects your intelligence (+8). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. W - the ring of Paqipuwn (right hand) {Wiz Will++ Str-2 SInv Stlth+} (You acquired it on level 2 of the Elven Halls) [ring of wizardry] It improves your spell success rate. Str: It affects your strength (-2). SInv: It lets you see invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. Wands e - a wand of digging (21) D - a wand of iceblast (29) H - a wand of mindburst (40) S - a wand of quicksilver (24) Scrolls i - 5 scrolls of fear m - 5 scrolls of silence {!r} o - 3 scrolls of vulnerability p - 7 scrolls of fog x - 2 scrolls of blinking A - 17 scrolls of teleportation {@r2} B - 6 scrolls of summoning K - 5 scrolls of immolation O - a scroll of enchant weapon T - a scroll of amnesia V - 2 scrolls of magic mapping Potions c - 15 potions of curing {@q1} f - 7 potions of attraction h - 7 potions of heal wounds {@q2} k - 7 potions of might l - 7 potions of resistance n - 6 potions of cancellation s - 4 potions of invisibility u - 12 potions of mutation z - 3 potions of magic I - 6 potions of haste {@q3} J - 7 potions of brilliance Q - 12 potions of lignification U - 4 potions of ambrosia Miscellaneous j - a condenser vane r - a phial of floods P - a lightning rod (4/4) X - a phantom mirror Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Bailey (visited) WizLab (visited) Desolation (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:11 * D:14 =* Orc:2 !?!? Elf:2 ( Elf:3 =:=* Shoals:3 ** Vaults:1 [* Vaults:4 * Depths:1 *= Portals: Hell: Depths:1 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Depths:2 Depths:3 Depths:4 Annotations: D:11 digging vault D:13 1 runed translucent door D:14 exclusions: 2 doors and downstairs, Rupert D:15 exclusion: upstairs Lair:2 2 transporters, Pooter's ghost, journeyman MiBe Lair:5 exclusions: 3 doors and obsidian statue Shoals:4 Roxanne Elf:2 3 runed translucent doors Vaults:1 2 runed translucent doors, howech's ghost, veteran MiGl Vaults:3 2 transporters Vaults:4 1 runed translucent door Depths:1 2 transporters Depths:2 Sojobo Depths:3 3 runed translucent doors, Gemnonof's ghost, adept DgCj . . ▓....▓.. .. .) ▓....▓.. ..▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓).▓....▓.. ........................[▓.)).▓.. ......C........W@9..C....)))))... .▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.)DX....▓ ..│)..<<).). ..✱).<.)<.)) ...)..<