Dungeon Crawl Stone Soup version 0.30.0-11-gf55b779eaf (webtiles) character file. Game seed: 15713740269348603995 84 Jackthecabe the Magician (level 4, -5/34 HPs) Began as a Djinni Fire Elementalist on May 16, 2023. Slain by a hell rat (18 damage) ... in a sewer. The game lasted 00:03:00 (1622 turns). Jackthecabe the Magician (Djinni Fire Elementalist) Turns: 1622, Time: 00:03:01 Health: -5/34 AC: 3 Str: 7 XL: 4 Next: 74% Gold: 89 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . c - +1 sling (heavy) rCold x . . (no shield) rNeg . . . f - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 89 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: * Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level e - Freeze Ice 56% 1d7 6% 1 f - Foxfire Conj/Fire 56% 2x1d6 6% 1 r - Inner Flame Hex/Fire 14% N/A 19% 3 X - Scorch Fire 28% 2d6 10% 2 Y - Volatile Blastmotes Fire/Tloc 28% 2d12 19% 3 Z - Flame Wave Conj/Fire 14% 2d6 52% 4 Your spell library was empty. Inventory: Hand Weapons c - a +1 heavy sling (weapon) Armour a - a +0 robe f - a +0 leather armour (worn) Scrolls e - 4 scrolls of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of curing {unknown} d - a potion of mutation {unknown} g - a potion of berserk rage {unknown} h - a potion of heal wounds {unknown} j - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: ...~... ##~~ ~.~# #~~~ ~.~# ##~. ▒▒~~## #.~r ~~▒.~.# #.§▒ ~~?▒▒~.# #§.▒.~~!!▒~~# #§@r~~~!∩▒∩∩# #~†▒.~~!?▒..# #~.▒▒~~!▒▒~~# #~..▒ ~~▒~.~# ##~.▒▒ ▒▒†.## #..~▒▒▒.~.# ##~.~~.~.## #~....~~# ###.~~### You could see a hell rat and a river rat (combustible). Message History You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You conjure some foxfire! You conjure some foxfire! The foxfire hits the hell rat but does no damage. x2 The hell rat barely misses you. You conjure some foxfire! The foxfire hits the hell rat. The hell rat is lightly wounded. The foxfire hits the hell rat but does no damage. The hell rat is lightly wounded. The hell rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: a hell rat (lightly wounded, ally target) An open door. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the river rat. The river rat is severely wounded. The river rat's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The foxfire hits the hell rat. The hell rat is moderately wounded. The foxfire hits the hell rat. The hell rat is moderately wounded. The hell rat bites you!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.6 Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 27 | 7 || 34 Cast: Foxfire | 44 | 16 || 60 Scorch | 8 | 7 || 15 Armour: Robe | 7 | || 7 Leather armour | 1 | 1 || 2 Dodge: Dodged | 26 | 4 || 30 Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, minmay_domino_2 D:2: layout_loops_ring D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha, gup_sewer_entry_bowl, nicolae_wormholes Sewer: sewer_hellmonk_bad_rat Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jackthecabe the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Jackthecabe set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 160 | D:1 | Reached skill level 1 in Fighting 160 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 411 | D:1 | Reached XP level 3. HP: 12/27 MP: 0/0 411 | D:1 | Learned a level 1 spell: Freeze 824 | D:2 | Reached skill level 3 in Spellcasting 832 | D:2 | Reached skill level 2 in Fighting 1163 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/0 1516 | D:3 | Found a glowing drain. 1532 | Sewer | Entered a sewer 1622 | Sewer | Slain by a hell rat Vanquished Creatures 2 adders (D:2) 2 river rats (Sewer) 5 ball pythons 6 endoplasms A giant cockroach (D:1) 2 goblins 8 hobgoblins 3 jackals (D:1) 3 kobolds 3 quokkas 3 bats A frilled lizard (D:2) 6 rats 45 creatures vanquished. Vanquished Creatures (others) 102 foxfires 102 creatures vanquished. Grand Total: 147 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1659 | 1600 | 59 | 89 | 1247 | 4 | 414.8 | Dungeon | 1569 | 1510 | 59 | 89 | 1180 | 3 | 523.0 | Sewer | 89 | 89 | 0 | 0 | 67 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 759 daAuts D:1: 736 daAuts Sewer: 89 daAuts D:3: 72 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 85 | 36 | 29.8 | 35 | 10 | 22.2 +---------+---------+-------+---------+---------+------- D:1 | 29 | 2 | 6.5 | 16 | 1 | 5.9 D:2 | 56 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 0 | 4 | 100.0 | 0 | 3 | 100.0 Sewer | 0 | 30 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------