Dungeon Crawl Stone Soup version 0.34-a0 (console) character file. Game seed: 1863030934506205420 109 JacobMarley the Gusty (level 4, -3/34 HPs) Began as a Revenant Air Elementalist on Apr 26, 2025. Slain by a mummy (10 damage) ... in an ossuary. The game lasted 00:16:26 (5329 turns). JacobMarley the Gusty (Revenant Air Elementalist) Turns: 5329, Time: 00:16:27 Health: -3/34 AC: 5 Str: 11 XL: 4 Next: 59% Magic: 2/7 EV: 5 Int: 16 God: Gold: 127 SH: 5 Dex: 9 Spells: 4/9 levels left rFire . . . g - +0 rapier rCold + . . (no offhand) rNeg + + + s - +2 leather armour {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... y - amulet of reflection Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: reflection @: vertiginous A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 127 gold pieces. Inventory: Hand Weapons c - a +0 mace g - a +0 rapier (weapon) h - a +1 heavy mace Missiles d - 49 stones Armour a - a +0 robe s - a +2 leather armour of willpower (worn) u - an orb of guile w - the +0 leather armour of Vanity {*Corrode Fly rC+ SInv} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. SInv: It lets you see invisible. Jewellery q - an amulet of guardian spirit y - an amulet of reflection (worn) Wands p - a wand of roots (8) x - a wand of charming (8) A - a wand of mindburst (16) Scrolls f - 3 scrolls of enchant armour {unknown} i - 4 scrolls of identify {unknown} k - 4 scrolls of enchant weapon {unknown} m - 3 scrolls of noise {unknown} n - a scroll of silence {unknown} r - a scroll of immolation {unknown} t - a scroll of fear {unknown} v - a scroll of summoning {unknown} B - a scroll of fog {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} j - 2 potions of moonshine l - a potion of berserk rage {unknown} o - a potion of cancellation {unknown} z - a potion of curing Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.2 Armour + Level 1.9 Dodging - Level 2.1 Stealth * Level 3.1 Spellcasting + Level 1.9 Conjurations * Level 3.2 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 17% 1 b - Sandblast Erth 4% 2d4 38% 1 M - Swiftness Air 12% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 28% 1d1 24% 1 Static Discharge Conj/Air 20% 3-4/arc 24% 2 Apportation Tloc 4% N/A 38% 1 Kinetic Grapnel Frge 8% 1d4 38% 1 Summon Small Mammal Summ 8% N/A 38% 1 Construct Spike Launche Frge 4% 2d3 52% 2 Airstrike Air 6% 2d(1-17) 69% 4 Launch Clockwork Bee Frge 2% N/A 73% 3 Forge Blazeheart Golem Fire/Frge 2% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History You hit the scorpion zombie but do no damage. The scorpion zombie is almost destroyed. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the mummy. The mummy is lightly damaged. The zap hits the mummy. The mummy is moderately damaged. You hit the mummy. The mummy is lightly damaged. The mummy hits you! You barely miss the scorpion zombie. The scorpion zombie is almost destroyed. You block the scorpion zombie's attack. You hit the scorpion zombie but do no damage. The scorpion zombie is almost destroyed. The mummy hits you! * * * LOW HITPOINT WARNING * * * The mummy completely misses you. The scorpion zombie misses you. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the scorpion zombie. The scorpion zombie is almost destroyed. The zap hits the scorpion zombie but does no damage. The scorpion zombie is almost destroyed. You hit the mummy. The mummy is moderately damaged. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * The mummy completely misses you. You block the mummy's attack. It was a potion of moonshine. You feel tipsy. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The scorpion zombie hits you but does no damage. The mummy hits you! You die... ####### #.#.#.# #.....# #MMZ# #.@.# #...# #.∩.# #...# ##+## You could see 2 mummies and a scorpion zombie. Vanquished Creatures A mummy (D:4) 3 adders (D:2) 4 ribbon worms A dart slug (D:2) 3 endoplasms 4 giant cockroaches 3 hobgoblins 8 quokkas 7 ball pythons 7 bats 10 frilled lizards 3 goblins 7 jackals 3 kobolds 6 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JacobMarley the Revenant Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 228 | D:1 | Reached skill level 1 in Conjurations 710 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 2705 | D:2 | Learned a level 1 spell: Sandblast 2705 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 2705 | D:2 | Reached XP level 3. HP: 23/26 MP: 3/6 3377 | D:2 | Learned a level 3 spell: Swiftness 3503 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/7 4475 | D:3 | Identified the +0 leather armour of Vanity {*Corrode Fly | rC+ SInv} 5261 | D:4 | Found a sand-covered staircase. 5319 | Ossuary | Entered an ossuary 5329 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_corners, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, infiniplex_forest_lined_3, infiniplex_forest_straight_2, infiniplex_forest_corner_2, infiniplex_forest_clump_tiny, infiniplex_forest_zigzag_1, st_stairs_7, minmay_lizard_pond D:2: layout_basic, minmay_fractal_squares_5 D:3: layout_rooms, minivault_24, minmay_diced_spiral D:4: layout_loops_ring, gup_ossuary_entry_pyramid, uniq_menkaure Ossuary: ossuary_minmay_chase Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 | 1.9 Air Magic | 3 | 3.2 Spellcasting | 3 | 3.1 Fighting | | 0.3 Short Blades | | 0.3 Armour | | 0.2 Dodging | | 1.9 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 40 | 30 || 70 Cast: Shock | 88 | 73 || 161 Use: Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 35 | || 35 Leather armour | | 20 || 20 Dodge: Dodged | 32 | 17 || 49 Block: Other | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5335 | 5032 | 303 | 878 | 3284 | 5 | 1067.0 | Dungeon | 5325 | 5022 | 303 | 878 | 3284 | 4 | 1331.2 | Ossuary | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2410 daAuts D:2: 1819 daAuts D:3: 862 daAuts D:4: 233 daAuts Ossuary: 10 daAuts