Dungeon Crawl Stone Soup version 0.33-a0-813-g6e8ebd26cc (webtiles) character file. Game seed: 11003289860968225033 61 JadenLikesDucks the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 3, 2025. Slain by Terence ... wielding a +2 heavy mace (13 damage) ... on level 2 of the Dungeon. The game lasted 00:08:55 (979 turns). JadenLikesDucks the Conjurer (Deep Elf Conjurer) Turns: 979, Time: 00:08:56 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 83% Magic: 7/10 EV: 11 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . d - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +1 dagger of venom (weapon) j - a +0 arbalest Armour a - a +0 robe (worn) c - a +0 helmet (worn) e - a +0 plate armour Scrolls g - a scroll of identify Potions f - a potion of curing h - a potion of brilliance {unknown} Skills: + Level 2.6 Dodging + Level 2.9 Stealth + Level 3.7 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +1 scale mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. You feel better. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +1 scale mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +2 heavy mace! * * * LOW HITPOINT WARNING * * * You feel better. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +1 scale mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +1 scale mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found a whip. Terence hits you with a +2 heavy mace! Ouch! That really hurt! You die... Terence says, "And stay out!" #.####+###. ############.#........ #.#............'........ #.#.##########.#........ #.#............#........ #.#..###########.####### #.#..# #.# #.#..###########.# ...............@@# .....................).. #....................... ######################## You could see Terence. Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 2 dart slugs (D:1) 2 bats 4 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 5 hobgoblins 4 jackals (D:1) A quokka (D:2) 6 ball pythons 4 frilled lizards (D:1) 5 kobolds 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadenLikesDucks the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 68 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 139 | D:1 | Reached skill level 5 in Conjurations 240 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 967 | D:2 | Noticed Terence 979 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms D:2: layout_basic, basic_altar, hangedman_abyss_or_decor_lesser_grid, kennysheep_generic_room_8, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.6 Stealth | | 2.9 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 2 Cast: Magic Dart || 85 Use: Scroll || 6 Potion || 3 Armour: Robe || 15 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 977 | 969 | 8 | 175 | 406 | 2 | 488.5 | Dungeon | 977 | 969 | 8 | 175 | 406 | 2 | 488.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 755 daAuts D:2: 221 daAuts