Seeded DCSS version 0.30.1 (webtiles) character file. Game seed: 20230708 (custom seed) 30 Jakamomo the Insei (level 3, 0/40 HPs) Began as a Djinni Transmuter on July 13, 2023. Slain by a gnoll ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:06:18 (1140 turns). Jakamomo the Insei (Djinni Transmuter) Turns: 1140, Time: 00:06:18 Health: 0/40 AC: 21 Str: 9 XL: 3 Next: 35% Gold: 64 EV: 2 Int: 16 God: SH: 0 Dex: 13 rFire . . . m - +0 spear rCold . . . (no shield) rNeg . . . k - melded +0 leather armour rPois ∞ i - melded +0 helmet rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: tree-form A: stationary, stasis, torment immunity, boosted hp, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons d - a +0 dagger m - a +0 spear (weapon) Armour a - a +0 robe i - a +0 helmet (melded) k - a +0 leather armour (melded) Scrolls g - a scroll of silence {unknown} j - a scroll of blinking {unknown} n - a scroll of teleportation o - a scroll of identify {unknown} Potions b - a potion of lignification c - 3 potions of curing e - 2 potions of haste {unknown} h - a potion of attraction {unknown} l - a potion of resistance {unknown} Skills: + Level 1.2 Fighting + Level 0.5 Short Blades + Level 2.4 Dodging + Level 0.2 Stealth + Level 3.7 Unarmed Combat + Level 1.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 12% N/A 11% 1 b - Wereblood Tmut 6% N/A 17% 2 c - Spider Form Tmut/Pois 6% N/A 32% 3 d - Ice Form Ice/Tmut 6% N/A 73% 4 e - Necrotise Necr 24% 1d5 11% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You are immune to sickness and miasma. You are immune to poison. ((Your flesh is very heat resistant. (rF++))) ((You are vulnerable to cold. (rC-))) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the adder. The adder is moderately wounded. The adder misses you. The gnoll barely misses you. The gnoll shouts! You hit the adder. The adder is severely wounded. You hear an angry hiss. The adder closely misses you. The gnoll hits you with a +0 flail! The adder closely misses you. You hit the adder. The adder is almost dead. The gnoll misses you. The adder completely misses you. You hit the adder. You kill the adder! A ball python comes into view. The gnoll barely misses you. The ball python moves out of view. The gnoll attacks as you move away! The gnoll misses you. You see here an adder corpse. You closely miss the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll closely misses you. Unknown command. It was a potion of curing. You feel better. The gnoll closely misses you. The gnoll hits you with a +0 club. Sorry, you're not good enough to have a special ability. You are too injured to fight recklessly! You turn into a tree. Your +0 helmet melds into your body. Your +0 leather armour melds into your body. Your roots penetrate the ground. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 club. You die... ... ...# # ..... ##.#.. ..... ###....#. .....###........ .......♣.# r. ##....## ...#..gg## g.. .......##.# #...S# .... .....$.#..# #...†# ..... .........# ##...#...... ........# #..?..# ........### #...#...... ..........# #...##..... ..<.....#.# #...#...... You could see 2 gnolls and a ball python. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:2) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 bats A frilled lizard (D:1) 4 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jakamomo the Djinni Transmuter began the quest for the Orb. 0 | D:1 | Jakamomo set off with the following spells memorised: | Beastly Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 1019 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/0 1019 | D:2 | Learned a level 1 spell: Necrotise 1139 | D:2 | HP: 1/40 [gnoll/+0 club (4)] 1140 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic D:2: layout_rooms, basic_altar, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 26 Punch || 5 Dagger || 55 Headbutt || 1 Spear || 13 Cast: Beastly Appendage || 2 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 1 Armour: Robe || 5 Leather armour || 42 Skin || 1 Dodge: Dodged || 74