Dungeon Crawl Stone Soup version 0.29-a0-925-g0a7a3d12f8 (webtiles) character file. Game seed: 5021793526845526896 63 JakeJacob the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on July 29, 2022. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (1873 turns). JakeJacob the Magician (Djinni Conjurer) Turns: 1873, Time: 00:03:44 Health: 0/33 AC: 2 Str: 6 XL: 4 Next: 30% Gold: 65 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + SeeInvis . g - +2 short sword (venom) rCold x x . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn i - ring of fire MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons g - a +2 short sword of venom (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of fire (left hand) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of amnesia {unknown} f - a scroll of silence {unknown} h - a scroll of fear {unknown} Potions c - 2 potions of might {unknown} e - a potion of resistance {unknown} j - a potion of curing {unknown} Skills: * Level 1.8 Fighting + Level 0.2 Short Blades + Level 0.4 Armour - Level 2.4 Dodging - Level 1.8 Stealth + Level 0.2 Shields * Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Hex 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 e - Dazzling Flash Conj/Hex 38% N/A 8% 3 f - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An orc wizard comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is severely wounded. The adder barely misses you. The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The searing ray hits the quokka. You kill the quokka! The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ........... ........# #.......# ####.......## #.......S.... #o# #.# #†# ##@#### #.....# #.....# #.....# #.....# ########. #. #.....# #<.......#.#.##.....# #..........#.##.....# #..>#####..#.###.#### You could see an orc priest. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 bats An endoplasm (D:1) 4 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins 7 jackals (D:1) 4 kobolds 3 quokkas 7 ball pythons (D:1) A frilled lizard (D:1) 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JakeJacob the Djinni Conjurer began the quest for the Orb. 0 | D:1 | JakeJacob set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 326 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 933 | D:1 | Reached skill level 1 in Fighting 939 | D:1 | Reached XP level 3. HP: 14/27 MP: 0/0 939 | D:1 | Learned a level 1 spell: Necrotise 1821 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1873 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:3: layout_rooms, serial_shops, nicolae_lakefront_shop, bh_walls_and_bars D:4: layout_loops_corners, chequers_serial_rivers_marsh Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Short Blades | | 0.2 Armour | | 0.4 Dodging | | 2.4 Stealth | | 1.8 Shields | | 0.2 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Cast: Magic Dart | 82 | 4 || 86 Searing Ray | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armor: Robe | 8 | 1 || 9 Dodge: Dodged | 15 | 1 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1874 | 1874 | 0 | 456 | 1137 | 4 | 468.5 | Dungeon | 1874 | 1874 | 0 | 456 | 1137 | 4 | 468.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1597 daAuts D:2: 240 daAuts D:3: 24 daAuts D:4: 11 daAuts