Dungeon Sprint DCSS version 0.28-a0-872-g80cf8599ee (webtiles) character file. Game seed: 8613050654081363976 109 Jargonaut the Ogre Mage (level 4, -8/50 HPs) Began as an Ogre Conjurer on Nov 21, 2021. Mangled by Sigmund (11 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:06:00 (330 turns). Jargonaut the Ogre Mage (Ogre Conjurer) Turns: 330, Time: 00:06:01 Health: -8/50 AC: 3 Str: 11 XL: 4 Next: 90% Magic: 2/13 EV: 9 Int: 20 God: Gold: 54 SH: 0 Dex: 7 Spells: 3/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.13/turn (no ring) @: hasted (expiring), very quick A: large, unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands f - a wand of polymorph (5) Scrolls g - a scroll of blinking Potions e - a potion of magic Skills: + Level 5.3 Fighting - Level 1.7 Dodging - Level 1.4 Stealth * Level 7.1 Spellcasting + Level 5.3 Conjurations + Level 2.6 Hexes + Level 0.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something! There is a fountain of clear blue water here. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits your fulminant prism. Your fulminant prism crackles loudly. Something hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs your fulminant prism! Your fulminant prism detonates feebly. The blast of energy engulfs something! Your extra speed is starting to run out. A puff of flame appears from out of thin air! The puff of flame misses you. Okay, then. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something hits you! You die... ########## ## #<.#).').#..+ #..'..#..'..# #.{#####'#### #.@# #..# #..# #### #..# #⌠§# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) A fulminant prism (D) 3 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D) 2 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jargonaut the Ogre Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 2 | D | Noticed Ijyb 18 | D | Killed Ijyb 19 | D | Reached skill level 5 in Spellcasting 19 | D | Reached XP level 2. HP: 23/31 MP: 2/8 19 | D | Reached XP level 3. HP: 27/37 MP: 2/9 64 | D | Learned a level 2 spell: Searing Ray 68 | D | Learned a level 3 spell: Dazzling Flash 161 | D | Noticed an ogre 190 | D | Killed an ogre 191 | D | Reached skill level 5 in Fighting 191 | D | Reached skill level 7 in Spellcasting 191 | D | Reached skill level 5 in Conjurations 191 | D | Reached XP level 4. HP: 39/50 MP: 2/13 196 | D | Learned a level 4 spell: Fulminant Prism 201 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 286 | D | Noticed Sigmund 330 | D | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 5 | 5.3 Spellcasting | 5 7 | 7.1 Conjurations | 4 5 | 5.3 Hexes | 2 | 2.6 Dodging | | 1.7 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | 2 || 14 Cast: Magic Dart | 1 | 2 || 3 Searing Ray | 2 | || 2 Dazzling Flash | 1 | || 1 Fulminant Prism | | 4 || 4 Use: Potion | 2 | 3 || 5 Armor: Skin | 1 | || 1 Dodge: Dodged | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 326 | 326 | 0 | 218 | 0 | 1 | 326.0 | Dungeon | 326 | 326 | 0 | 218 | 0 | 1 | 326.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 326 daAuts