Dungeon Sprint DCSS version 0.28-a0-883-gc8d7bad45d (webtiles) character file. Game seed: 12301184035317686481 25 Jargonaut the Ogre Mage (level 3, -10/37 HPs) Began as an Ogre Conjurer on Nov 21, 2021. Mangled by an ogre (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:13 (168 turns). Jargonaut the Ogre Mage (Ogre Conjurer) Turns: 168, Time: 00:01:14 Health: -10/37 AC: 3 Str: 11 XL: 3 Next: 4% Magic: 3/9 EV: 9 Int: 20 God: Gold: 0 SH: 0 Dex: 7 Spells: 5/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: large, unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger of draining Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of flight {unknown} Skills: + Level 3.0 Fighting - Level 1.7 Dodging + Level 2.4 Stealth * Level 4.6 Spellcasting + Level 4.3 Conjurations + Level 0.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 26% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Memorise Searing Ray, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. This spell is quite dangerous to cast! Memorise Dazzling Flash, consuming 3 spell levels and leaving 5? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. Unknown command. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (16% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Dazzling Flash (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jargonaut the Ogre Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 3 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached XP level 2. HP: 22/31 MP: 2/7 13 | D | Reached XP level 3. HP: 26/37 MP: 2/9 39 | D | Learned a level 2 spell: Searing Ray 43 | D | Learned a level 3 spell: Dazzling Flash 165 | D | Noticed an ogre 168 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.0 Stealth | 2 | 2.4 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.3 Dodging | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 173 | 173 | 0 | 147 | 0 | 1 | 173.0 | Dungeon | 173 | 173 | 0 | 147 | 0 | 1 | 173.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 173 daAuts