Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3322964285638476114 3 Jase the Shield-Bearer (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Feb 5, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (369 turns). Jase the Shield-Bearer (Gnoll Wanderer) Turns: 369, Time: 00:01:02 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 7 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . c - +2 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 9 boomerangs (quivered) Armour c - a +2 buckler (worn) d - a +0 robe (worn) Scrolls e - a scroll of holy word {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of ambrosia {unknown} g - a potion of haste {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 4.4 Throwing + Level 2.3 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 6.4 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 3.6 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 2.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 20% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 10% 2d6 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The dead are walking! Magic restored. You swap places. A goblin comes into view. It is wielding a +0 club. A bat comes into view. The bat hits you but does no damage. You hit the bat. Your bite misses the bat. The bat is severely wounded. The bat hits you but does no damage. The bat hits you but does no damage. You barely miss the bat. You bite the bat. You kill the bat! Your frilled lizard skeleton closely misses the goblin. You hit the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse Your frilled lizard skeleton crumbles into dust! You see here a bat corpse. h - a scroll labelled FESCHY KUONAFU An endoplasm comes into view. The endoplasm quivers. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #.##†#.# #......# ##.#..).## ∆..........### ##.##.......# #...#.##.##.# .. ....#...#.# . ...........# #...#...@#..# ..###..J##..# . ##... ..# ...## ..# .... .## #.... .# #.#. .# ..## You could see an endoplasm. Vanquished Creatures A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jase the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Jase set off with the following items: a +0 dagger, 9 | boomerangs, a +2 buckler, a +0 robe; and the following | spell memorised: Animate Skeleton; and the following spells | available to memorise: Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 369 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, hangedman_decor_clover_reticule, roderic_malta_cross Action || total -------------------------++------- Melee: Dagger || 17 Bite || 3 Cast: Animate Skeleton || 1 Armor: Robe || 3 Dodge: Dodged || 2 Block: Buckler || 3