Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16735005104158096178 21 Jase the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Feb 17, 2022. Slain by Terence (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:18 (1471 turns). Jase the Conjurer (Draconian Conjurer) Turns: 1471, Time: 00:03:20 Health: 0/20 AC: 4 Str: 7 (9) XL: 2 Next: 65% Magic: 0/5 EV: 11 Int: 16 (18) God: Gold: 36 SH: 0 Dex: 8 (9) Spells: 2/5 levels left rFire . . . SeeInvis . h - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons h - a +0 club (weapon) Missiles c - 74 stones Scrolls a - a scroll of teleportation {unknown} b - a scroll of blinking {unknown} d - 4 scrolls of vulnerability {unknown} f - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 1% N/A 30% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence zaps a wand. Some rock shatters into small pieces. There is a stone staircase leading up here. Okay, then. It was a potion of heal wounds. You feel much better. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence bares his teeth. You hit Terence but do no damage. Your punch misses Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of digging (3) (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You barely miss Terence. You tail-slap Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... #####.##.##.# #.# #...........###.### ..#.#.......#.....# # ..........)...###.####.# ##..#.........# #.....# #.#........#..###.##..##### @........###......#.#.....### ####...#.# #.##.#.....###...# .....#.#.###.##.@...........##### ###..........##.@#....###.†.....# .##...........###..## #.#####.# .#.#...###.# #.#####.### .. ##.. #.###.........# .... #....######.#.# ###.. #..#.# #.#.# #.. #<##.# #.#.# #.. #.##.# ####)#.# You could see Terence. Vanquished Creatures A bat (D:2) 3 endoplasms 3 hobgoblins 3 kobolds (D:1) 3 ball pythons 2 frilled lizards (D:1) 4 goblins A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jase the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 405 | D:1 | Found a faded altar of an unknown god. 407 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 918 | D:1 | Learned a level 2 spell: Searing Ray 1353 | D:2 | Noticed Terence 1471 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, chequers_ecumenical_altar_island, amcnicky_mini_pool_small, serial_bayou_pond_b D:2: layout_loops_ring, item_on_display_b, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 12 Tailslap || 2 Club || 7 Cast: Magic Dart || 37 Searing Ray || 2 Use: Potion || 2 Stab: Sleeping || 1 Dodge: Dodged || 11