Dungeon Crawl Stone Soup version 0.32-a0-35-gd9ff480968 (webtiles) character file. Game seed: 9681901012396796315 14 Jase the Apothecary (level 2, -5/19 HPs) Began as a Merfolk Alchemist on Jan 23, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:55 (520 turns). Jase the Apothecary (Merfolk Alchemist) Turns: 520, Time: 00:02:56 Health: -5/19 AC: 2 Str: 8 XL: 2 Next: 45% Magic: 3/5 EV: 12 Int: 14 God: Gold: 29 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour d - a +0 robe (worn) Potions b - a potion of magic c - a potion of invisibility {unknown} e - a potion of cancellation {unknown} f - a potion of curing {unknown} Skills: + Level 1.2 Polearms - Level 2.7 Dodging - Level 2.2 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 4.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 36% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is moderately wounded. You reach to attack! You hit the endoplasm. You kill the endoplasm! The hobgoblin shouts! The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! The sting misses the gnoll. A hobgoblin comes into view. The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. You reach to attack! You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear! You reach to attack! You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You reach to attack! You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You reach to attack! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, poisoned, 72% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... ... #.# #.# #.# #g# #.# # #g# . #.# . #@# .... #.## #.## #..# #.# ##.# #.# #.# #.# #.# #.# #.############.# #..............## #................ You could see a gnoll (very poisoned) and a hobgoblin. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jase the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 74 | D:1 | Found a faded altar of an unknown god. 131 | D:1 | Reached skill level 1 in Conjurations 220 | D:1 | Reached skill level 1 in Polearms 220 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 520 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, basic_ecumenical_altar, st_stairs_1 Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.1 Polearms | 1 | 1.2 Dodging | | 2.7 Stealth | | 2.2 Spellcasting | | 2.1 Alchemy | | 4.3 Action || total ---------------------------++------- Melee: Spear || 14 Cast: Sting || 21 Armour: Robe || 10 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 520 | 520 | 0 | 28 | 387 | 1 | 520.0 | Dungeon | 520 | 520 | 0 | 28 | 387 | 1 | 520.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 520 daAuts