Dungeon Crawl Stone Soup version 0.33-a0-854-g9c2e5f8391 (webtiles) character file. Game seed: 2170294371992333911 811 Jaykeld the Ducker (level 8, -3/52 HPs) Began as a Djinni Air Elementalist on Feb 10, 2025. Shot with an arrow by a centaur (9 damage) ... on level 6 of the Dungeon on Feb 11, 2025. The game lasted 00:10:04 (4853 turns). Jaykeld the Ducker (Djinni Air Elementalist) Turns: 4853, Time: 00:10:04 Health: -3/52 AC: 3 Str: 7 XL: 8 Next: 15% Gold: 247 EV: 13 Int: 18 God: SH: 0 Dex: 15 rFire + + . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth +++ (no ring) HPRegen 0.28/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 281 gold pieces. You spent 34 gold pieces at shops. Inventory: Armour a - a +1 robe (worn) Jewellery b - a ring of protection from cold (worn) Wands f - a wand of roots (12) m - a wand of paralysis (10) Scrolls c - 2 scrolls of identify d - 3 scrolls of summoning g - a scroll of poison {unknown} Potions i - a potion of ambrosia j - a potion of resistance l - a potion of brilliance n - a potion of cancellation Skills: + Level 1.5 Fighting + Level 5.5 Dodging + Level 4.4 Stealth + Level 1.2 Unarmed Combat + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Forgecraft + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 84% 1d8 1% 1 b - Static Discharge Conj/Air 42% 3-5/arc 3% 2 c - Swiftness Air 21% N/A 6% 3 d - Airstrike Air 10% 2d(2-18) 21% 4 e - Magic Dart Conj 84% 1d7 1% 1 f - Searing Ray Conj 42% 2d6 3% 2 g - Call Imp Summ 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Altars: Shops: D:4 * Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. The zap hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. A black bear comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You feel better. The centaur shoots an arrow. The arrow misses you. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (81% to hit) The zap hits the black bear. The black bear is moderately wounded. The centaur shoots an arrow. The arrow hits you! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 81% to hit) The zap misses the black bear. The centaur shoots an arrow. The arrow completely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 81% to hit) The zap hits the black bear. The black bear is moderately wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #. .# # #.##.#c# #....#. ### #..... #####.. #..hc ####...... #<..# #......#.# #...# #.##.#.#.# #...# #.##.#.... #..@#######.#....... .#######...#.......#.##.... .[......)....#...#.#.##.#.# ##..........###..#......... ......)....).#....[.......# .#######...#..####.#......# #"..#.......###..... #........######### #.#### #.###.<..# #.# You could see a black bear and a centaur. Vanquished Creatures A water moccasin (D:5) An ice beast (D:6) An ogre (D:5) A scorpion (D:5) A bombardier beetle (D:5) A hound (D:5) An orc priest (D:4) Ijyb (D:3) An iguana (D:5) Terence (D:2) 3 orc wizards 3 gnolls (D:5) 8 adders A shadow imp (D:4) 2 ufetubi (D:5) 3 dart slugs 16 orcs 6 ball pythons 3 endoplasms 2 giant cockroaches 3 goblins 6 hobgoblins A quokka (D:2) 5 bats 5 frilled lizards 8 kobolds 10 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jaykeld the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Jaykeld set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 567 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 567 | D:1 | Learned a level 1 spell: Magic Dart 832 | D:1 | Reached skill level 3 in Dodging 1286 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1378 | D:2 | Noticed Terence 1388 | D:2 | Killed Terence 1564 | D:2 | Reached XP level 5. HP: 32/35 MP: 0/0 1564 | D:2 | Learned a level 2 spell: Searing Ray 1895 | D:3 | Found a transporter. 2102 | D:3 | Noticed Ijyb 2111 | D:3 | Paralysed by Ijyb for 2 turns 2121 | D:3 | Upgraded the game from 0.33-a0-853-g30d10493ae to | 0.33-a0-854-g9c2e5f8391 2121 | D:3 | Killed Ijyb 2218 | D:3 | Found a transporter. 2516 | D:4 | Reached skill level 4 in Dodging 2609 | D:4 | Reached XP level 6. HP: 36/41 MP: 0/0 2876 | D:4 | Found Tugriomie's Assorted Antiques. 2884 | D:4 | Bought a scroll of identify for 34 gold pieces 3245 | D:5 | Entered Level 5 of the Dungeon 3248 | D:5 | Noticed an ogre 3256 | D:5 | Killed an ogre 3318 | D:5 | Reached XP level 7. HP: 36/46 MP: 0/0 3318 | D:5 | Learned a level 2 spell: Call Imp 3485 | D:5 | Noticed a water moccasin 3494 | D:5 | Killed a water moccasin 3495 | D:5 | Reached skill level 1 in Fighting 3495 | D:5 | Reached skill level 1 in Unarmed Combat 3744 | D:5 | Found a staircase to the Ecumenical Temple. 4625 | D:5 | Reached skill level 5 in Dodging 4625 | D:5 | Reached XP level 8. HP: 47/52 MP: 0/0 4853 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, minmay_misc_feat_enclosed, minmay_rat_gold_closets D:2: layout_loops_ring, minmay_misc_feat_five, uniq_terence D:3: gammafunk_wand_slinger, layout_basic, grunt_ministairs_11, uniq_ijyb D:4: layout_loops_ring, serial_shops, nicolae_shop_tiny_statue_garden D:5: layout_basic, minmay_temple_entry_tees D:6: layout_loops_cross, serial_glass, glass_columns_a, glass_columns_b, minmay_holes Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | 2 3 4 | 4.4 Dodging | 3 4 5 | 5.5 Fighting | 1 | 1.5 Unarmed Combat | 1 | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 3 | || 3 Cast: Shock | 61 | 102 | 96 || 259 Magic Dart | 13 | | || 13 Static Discharge | | 5 | 1 || 6 Use: Scroll | | 10 | 3 || 13 Potion | | | 3 || 3 Armour: Robe | 4 | 16 | 32 || 52 Dodge: Dodged | 5 | 15 | 29 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4852 | 4743 | 109 | 611 | 3595 | 6 | 808.7 | Dungeon | 4852 | 4743 | 109 | 611 | 3595 | 6 | 808.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1355 daAuts D:1: 1003 daAuts D:4: 831 daAuts D:2: 793 daAuts D:3: 686 daAuts D:6: 182 daAuts