Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 7937396243917865818 24 Jaykeld the Apothecary (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 19, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (732 turns). Jaykeld the Apothecary (Djinni Conjurer) Turns: 732, Time: 00:00:37 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 9 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible Scrolls d - a scroll of fear {unknown} Potions c - 2 potions of curing {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'e'. d - a scroll labelled UBLUHO YKIASH There is a stone staircase leading down here. A rat comes into view. A bat comes into view. The magic dart hits the bat. The bat is moderately wounded. The rat squeaks loudly. You hear an angry hiss. Sigmund the Dreaded comes into view. He is wielding a +1 scythe of flaming. The magic dart hits the bat. You kill the bat! Sigmund shouts! You hear a shout! The magic dart hits Sigmund. Sigmund is lightly wounded. The magic dart hits Sigmund. Sigmund is moderately wounded. The magic dart hits Sigmund but does no damage. Sigmund is moderately wounded. The magic dart hits Sigmund. Sigmund is heavily wounded. A gnoll comes into view. It is wielding a +0 flail. An iguana comes into view. The magic dart hits Sigmund. Sigmund is severely wounded. An endoplasm comes into view. Sigmund hits you from afar with a +1 scythe of flaming. The magic dart hits the gnoll. The gnoll is moderately wounded. The endoplasm quivers. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... ..................# ................<.### ......##>........... ......##..........#. . ########.....)....####.. ##.(............ ##......##..# #######...# ##@### #.g# #.## #@# .r. ....† #...... ........ #........J You could see Sigmund, a gnoll and a rat. Vanquished Creatures A gnoll (D:2) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:2) 3 hobgoblins A quokka (D:1) 3 bats A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jaykeld the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jaykeld set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 667 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 667 | D:2 | Learned a level 1 spell: Slow 722 | D:2 | Noticed Sigmund 732 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic D:2: layout_rooms, serial_shops, shop, nicolae_shop_real_fake_doors, shop, minmay_octomino_c4, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 38 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 731 | 706 | 25 | 0 | 644 | 2 | 365.5 | Dungeon | 731 | 706 | 25 | 0 | 644 | 2 | 365.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 631 daAuts D:2: 100 daAuts